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bertbargo

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Layman

Layman (1/11)

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  1. I will read up on your tutorial. But tenatively speaking, when you say by pointing to that object, you're talking about something beyond just the actor's name right?
  2. Ohhh it is an actor... Interesting. This should help! It's been a headache trying to figure out why some monsters will summon and others wont. I dont think it's size because I can call up customized Giant Spiders and certain customized Giants in very tight quarters... but not others. The game handles reskins just fine but some physically modified giants/dragons are making the game unhappy. I'm hoping a spawnatme command will force them down.
  3. I don't mean to necro this but I'm super confused. I'm trying to make a summon spell with a custom monster I made, "00EncSUMMONGianttroll," and I try to substitute that giant troll string for "LCharDragonAny" but it always fails to compile the script. What's going on here? Some of the conjuring spells wont work and I've kind of deduced what's going on but I don't know how to fix it. There are several beasts that absolutely wont summon unless you're standing in a very particular place near a very particular patch/type of ground. It's like the spell thinks that about 90% of summonable locations are illegal or invalid unless you just so happen to fire the spell at that one particular spot on the ground. Once the critter is actually summoned, everything works out just fine but actually successfully calling it forward is the trouble. I want to try to use a script to force the thing to spawnatme because clearly the fire and forget is being mega picky for whatever reason.
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