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brendan62

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Everything posted by brendan62

  1. Any modder that signed up for this pay for mods crap deserves everything he\she gets, both in getting ripped of by steam\valve to the flaming he\she will recieve. Nobody should support this its the tolling of the death bells for modding , my work is free for people will always be free and if nexus continues to support this by recieving a cut (and at least makes a stand against it) all my nexus stuff will be removed and i will just open my own site and host my stuff there. I encourage everyone here to also make the same stand if Nexus continues to support this sickening development do the same as i intend to move all your stuff from nexus \ steam and put in on sites like this at least this will slow the funeral down a little. Dont allow big business to destroy another of our pleasures
  2. This one ive been working on for awhile it started of using Strotis manor but was never happy with interior shape so i decided to go with a tower and then modify one of the interior kits to suit. Its not designed to be lore friendly my stuff never is, its not suitable for a family . But it does look fairly good well i think so anyway. Its pretty much done although im having an issue with Bretis tower mesh not reflecting any light from skyrim light sources have tried to fix it but with no luck, didnt find the issue till mod was almost finished so im sticking with the tower mesh if anyone has any ideas on fixing it that would really help, I actually think i may have gone over the top with details on the exterior please let me know what you all think........... Exterior
  3. This bsa stuff is finally sorted out so redownload please thanks to Tamira for her help http://skyrim.nexusmods.com/mods/43885/?
  4. I dont think they would be in them i repathed and changed things, its got me buggered as to why it wont create a good bsa im going to try just copying the exterior into interior cell and removing Falskaar references then create a bsa thats the only thing i think it could be doing it, bloody mod was supposed to be quick release PS Dont suppose i could trouble you to open it in ck and pm me a copy of your editor warnings list. That way i can at least narrow down what files arnt working
  5. Yes replied missing files in bsa is is fixed ill upload it tonight
  6. Thank you you have no texture issues?
  7. This home is just an unreleased mod i did awhile ago which i moved to Falskaar worldspace due to a lack of comfy player homes there. This mod is mostly just copy and paste from my other mods both released and working on. Its just for eye candy. This mod will not be updated as im now working on other things. Description =========== This is a medium sized Cabin near Falskaar Lighthouse features Weapons Room, Guest room, Alchemy Room, lots of safe storage, pool Kitchen & staff rooms. Pet Dog, Bath all nicely furnished and includes 2 companions Both can be companions and can be married. Note they are all high level. Nice view from balcony, nice gardens, 1 Horse, Outdoor workshop with all cons Forge, tanning racks etc Ship fast travel to Solitude This is themed more so for a mage character who is into nature so dont complain about a lack of weapon racks etc the are a few around the house just no wall ones Note some high level items around the place if you dont like that dont pick them up. The NPCs are all high level if you dont like that dont get them to follow you. Credits Blary for his resources Insanity for his resources available here.........http://tesalliance.org/forums/index.php Runrespect for his resources TESA for more resources all available here.........http://tesalliance.org/forums/index.php Breti for more resources Little Baron for art frame mesh MJY for more resources Tamira/Stroti for more geat resources If ive left you out please let me know download http://skyrim.nexusmods.com/mods/43885/?
  8. Could you possibly do a version of these without havoc or tell me what do i remove in nifskope
  9. Thank you I did consider that the garden may be to colorful but i actually like the look of it. Anyway another small update alchemy lab/cave entrance and path and chess on the balcony
  10. Thanks folks ill update this as soon as i get the chance to work on the manor ext , time consuming due to a small area to work with.
  11. I thought id put these up here as well as SKYRE as its fairly quiet there at the moment due to changes to the site and Shezrie and i being bogged down with real life. But the SKYRE site will be finished of as i get time over the next month or so. Recently i lost most of what i was working on but managed to save one of these im working on now a new stable, farm, mill and player house near Whiterun ext in pretty much complete but have to finish the interior. One of the issues i have with this one is that it needs to have lod done. Ive generated it but have yet to work out how to isolate which of the files generated the stable is in the stable sits on cell 10.0 if any one can work out which lod file that would be. The stable uses resources from Tamira/Stroti and also from Rochester In an attempt to get modding again ive also started this one , a manor house using Strotis Manor just near Iverstead i looked very hard to find a decent place to put this one but i like the spot i eventually settled on views are very nice the balcony is designed to make the best of this ,it also uses the same outdoor barn, forge etc that the stable does Im still working on the exterior of this one.
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