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brendan62

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Posts posted by brendan62

  1. Any modder that signed up for this pay for mods crap deserves everything he\she gets, both in getting ripped of by steam\valve to the flaming he\she will recieve.

     

    Nobody should support this its the tolling of the death bells for modding , my work is free for people will always be free and if nexus continues to support this by recieving a cut (and at least makes a stand against it) all my nexus stuff will be removed and i will just open my own site and host my stuff there.

     

    I encourage everyone here to also make the same stand if Nexus continues to support this sickening development do the same as i intend to move all your stuff from nexus \ steam and put in on sites like this at least this will slow the funeral down a little.

     

    Dont allow big business to destroy another of our pleasures

  2. This one ive been working on for awhile it started of  using Strotis manor but was never happy with interior shape so i decided to go with a tower and then modify one of the interior kits to suit.

    Its not designed to be lore friendly my stuff never is, its not suitable for a family .

    But it does look fairly good well i think so anyway. Its pretty much done although im having an issue with 

    Bretis tower mesh not reflecting any light from skyrim light sources have tried to fix it but with no luck, didnt find the issue till mod was almost finished so im sticking with the tower mesh if anyone has any ideas on fixing it that would really help,

    I actually think i may have gone over the top with details on the exterior please let me know what you all think...........

    Exterior
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  3. I dont think they would be in them i repathed and changed things, its got me buggered as to why it wont create a good bsa im going to try  just copying the exterior into interior cell and removing Falskaar references then create a bsa thats the only thing i think it could be doing it, bloody mod was supposed to be quick release :stare: 

     

    PS Dont suppose i could trouble you to open it in ck and pm me a copy of your editor warnings list. That way i can at least narrow down what files arnt working

  4. This home is just an unreleased mod i did awhile ago which i moved to Falskaar worldspace due to a lack of 
    comfy player homes there. This mod is mostly just copy and paste from my other mods both released and working on. 
    Its just for eye candy. This mod will not be updated as im now working on other things.
     
    Description
    ===========
    This is a medium sized Cabin near Falskaar Lighthouse features Weapons Room, Guest room, Alchemy Room, lots of safe storage, pool
    Kitchen & staff rooms. Pet Dog, Bath all nicely furnished and includes 2 companions
    Both can be companions and can be married. Note they are all high level.
    Nice view from balcony, nice gardens, 1 Horse, Outdoor workshop with all cons Forge, tanning racks etc
    Ship fast travel to Solitude
    This is themed more so for a mage character who is into nature so dont complain about a lack of weapon racks etc the are a few around the house just no wall ones
    Note some high level items around the place if you dont like that dont pick them up.
    The NPCs are all high level if you dont like that dont get them to follow you.
     
    Credits
     
    Blary for his resources
    Insanity for his resources available here.........http://tesalliance.org/forums/index.php
    Runrespect for his resources
    TESA for more resources all available here.........http://tesalliance.org/forums/index.php
    Breti for more resources
    Little Baron for art frame mesh
    MJY for more resources
    Tamira/Stroti for more geat resources
    If ive left you out please let me know
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    download
     
  5. I thought id put these up here as well as SKYRE as its fairly quiet there at the moment due to changes to the site and Shezrie and i being bogged down with real life. But the SKYRE site will be finished of as i get time over the next month or so.
     
    Recently i lost most of what i was working on but managed to save one of these im working on now a new stable, farm, mill and player house near Whiterun ext in pretty much complete but have to finish the interior.
    One of the issues i have with this one is that it needs to have lod done.
    Ive generated it but have yet to work out how to isolate which of the files generated the stable is in the stable sits on cell 10.0 if any one can work out which lod file that would be. The stable uses resources from Tamira/Stroti and also from Rochester
     
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    In an attempt to get modding again ive also started this one , a manor house using Strotis Manor just near Iverstead i looked very hard to find a decent place to put this one but i like the spot i eventually settled on
    views are very nice the balcony is designed to make the best of this ,it also uses the same outdoor barn, forge etc that the stable does
    Im still working on the exterior of this one.
     
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