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oldladyonthemoon

Elders
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Everything posted by oldladyonthemoon

  1. Well, if you changed "gold" into "septims", you changed the same line, even if you didn't change the amount, so there probably will be problems. I can give it a try though, just to confirm.
  2. Maybe but I don't want to use it. I don't think using it would make good testing conditions anyway.
  3. Because I modified Breezehome, I also modified the prices of its contents, so I guess this will screw that part in your mod. Beside this, I'm willing to test it. Edit: Err... I just remembered that I also modified all the "reward" lists, their amount being a lot too high for my taste, and the carriages and ferries fees, these ones being too low. Looks like testing your mod might give wrong results. Sorry...
  4. What error message do you get when you compile your script?
  5. What kind of body replacers? Do they come from a mod? Did you do them yourself?
  6. I think it's the tool that the op mentions in his first post.
  7. What exactly do you want to translate? If it's a mod, there is a way to make it compatible with the languages in with Skyrim already exists, althouth I don't know how it works.
  8. The idea is that the player see the streets of Bruma when he gets out of a house: interior-->exterior. That's about it. I'm sure this kind of tutorial would be helpful to modders but it's up to you. Thank you for caring anyway! If it proves too complicated to do, we'll simply have doors that show no animation when we activate them I suppose. Simplicity is not that bad after all. Thanks all for your help!
  9. It does! Thank you! I would need a tutorial about the part though! From a member of the project, I just learnt that there was a, quoting the author, "workaround in Oblivion that created a box with a screenshot of the interior (or exterior) that you could see through." Do you know anything about that? It seems a lot easier to do to as inexperienced modders as me...
  10. Built-in planes? But how do we see the landscape outside the door? ... Do you mean that the black plane is placed in the world at the same time we place the door? I haven't seen one near the Whiterun gate... About seeing inside, I've never noticed this, but... some cupboards have this effect. You open the door and you see the interior of the cupboard, just the interior, not the content. Yes, it was my first idea, but this is only for rooms that are near each other, not separated by loading screens. By the way, it's for the Beyond Skyrim project. The idea is showing the streets of Bruma when we leave a house.
  11. I don't know how it's called but I'd like to use this effect that allows you to have a glimpse at what's beyond a door when you open it, just before the loading screen launches. Does anyone know how I can do that? A tutorial would be welcome. Thank you!
  12. I don't think I've ever seen a mod that makes it sound louder... Anyway, the sound won't give you any clue about how to open the lock. Sorry for not being able to help more...
  13. Well, arrows and spells can't go through walls. Maybe you should explore this?
  14. Did you take a look at the missiles in case they have an "ignore collision" setting or something alike?
  15. Wrong game; there is no spider queen in the Elder Scrolls world: https://en.wikipedia.org/wiki/Lolth Here is the proper lore about the Dunmer with a list of the books you can find in game about them: http://www.uesp.net/wiki/Lore:Dunmer and there you have a summary of how they were described in each ES game plus a list of their gods: http://www.imperial-library.info/content/races-tamriel-dunmer
  16. It's most probably a draw distance problem. There are tweaks over there: http://www.hardocp.com/article/2011/11/23/tweaking_skyrim_image_quality/3#.UwCB_oWdFEY
  17. What about using an alias instead with "isdead" or "isbleedingout" conditions attached to it? (Not sure about the actual name of the conditions, sorry.)
  18. That's what I meant by "different database". Anyway, I've never had any troubles running them at the same time and I didn't notice any performance issues as well. I generally run them when I'm not using my computer though.
  19. Experience taught me that they don't have the same database.
  20. These problems seem to have been dealt with. I run my three anti-viruses programs at the same time (I did it this morning) and none of them "protest". I do this under Windows 8, I did it with Windows 7, no problems.
  21. Here is my homework; I hope I forgot nothing. Cluttering: The custom container: Navmeshes: Verification: ( )
  22. I wish I could get back to Windows 7... unfortunately one of the devices in my computer do not have drivers that are compatible with W7. I'm using: - Wise Registry Cleaner, - Clamwin, free antivirus, - Anti Malwarebytes, already mentioned, - Wndows Defender. I'm going to try the "superantimalware" Arthmoor mentioned long ago, just to see. I've always supposed that these tools conveniently found viruses, just to make them indispensable though, so I'm sure the superthing will find something nasty.
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