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Phoenix7

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  1. More like Integration seeing as how the Lost Spires was pretty much a dungeon crawl with little, to no actual Elder Scrolls lore; but I know what you mean. It is something to remember however. Do you want a standard quest/dungeon crawl mod with some lore in it? or do you want a mod that actually involves the lore, learning, intrigue, etc. in the actual story and gameplay? The first one is pretty much what the Lost Spires did. Standard gameplay and story with a few attempts at being brainy and intriguing. While Integration did the 2nd having gameplay and story directly relate to the lore elements brought up and discussed. first one is pretty easy because all you have to do is write a standard story, have standard gameplay and just replace a few words, phrases, themes. The Second one is a bit harder because instead of just talking about something vaguely you have to delve into it, make a study of it, make it fun for the player to delve into and figure out/solve it, and you have to do it justice.
  2. LazyMonk told me how to do it. Basically make the two esp masters into esms with Wrye bash. Edit Integration. Open TES4Edit, select the NPCS who's face I edited, and "copy as overwrite" to a new file. Then of course go back into wryebash and turn the esp masters back into esps. That seems to have worked. Also according to bg2408:
  3. YES I did read the sticky! I was wondering how I would go about creating an esp like Lazy Monk's Alternative NPC faces for Integration: TSL I'm thinking of offering a plugin that does the same thing, but just tidies up the faces, not overhauls them completely. Basically keeping them the same but fixing things like huge noses, impacted eyes, etc. I would just edit Lazy Monks mod, but seeing as how I'm refining the original faces I need to edit them and not the edited versions. I know how to make a mod, I just have no idea how to make a seperate esp file that only makes face changes, for a mod that alters a mod, that has several esp masters. I know in order to edit Integration I have to use Wrye bash to ESM-ify LAME and RBP. I just have no idea how to make seperate, isolated "patch" esp's that only make the appropriate changes. Basically I want a file, or to make a file exactly like the one I linked to without face changes.... God, I hope that made sense. EDIT: I tried ESM-ifing all the required mods, making my changes and then saving my changes it asked me to name my new esp file, but it keeps failing to save so I assume it must be something else. I know how to edit mods I just don't know how to make a new esp, and make changes that that using other mods as masters. I also tried taking the blank esp that comes with wrye bash and loading it as the active file along side the ESM-ified: RBP LAME and Integration. Trying to save that made the CS crash. EDIT: Also a related question What happens if you ran a mod like this with three duplicate masters? Like it had three master files and they all pointed to one esp... A version of integration that is isolated to one esp is being worked on, so essentially RBP, LAME, and Integration all in one esp file. Everything keeps the same FORM IDs andsuch so you can use other mods that require RBP, LAME, or Integration so long as you use wrye bash to change the master to the integrated file. It gets kind of complicated with mods that require all three mods because then there's three masters all pointing to the one esp. This is the case with the unique clothing add-on, Lazy Monk's faces add on, and probably just about any other of the Integration add-on mods/patches. So would the three masters work, or is there an easy way to delete the two redundant masters, or what?
  4. Many people use LAME and SM together perfectly fine. You want LAME to overwrite the values for vanilla spells? then just load it after SM... I'm not sure if this will allow you to keep all of SM's special features though. Other magic mods? I like: audacious magery custom spell icons Midas Magic (who doesn't?) Fearsome Magicka (currently being tested by the beta guild here) Race Balancing Project (not really a magic mod, but it diversifies the races and makes magic races more distinct from other races... Also it and LAME allow you to use the very scholarly, peaceful, and brainy "Integration: The Stranded Light" quest mod.)
  5. If the official forums were up I could probably link you to a topic or two like this one. Anyway, uhhh... Integration: The Stranded Light. a few high skills checks might halt you for a little bit, but most of the combat portions are more about strategy and exploiting weaknesses as opposed to raw power, also not a lot of dungeon diving. So it should be good for a low level. I started a video guide for it at level 2 and 20+ videos later I'm still only up to like level 5-8 Blackwood Company (As I recall this mod take control of the vanilla areas you visit in its quests, so for the duration of the quest involved you might not have to deal with TIE's changes) Windfall (different worldspace so even things like OOO/TIE won't interfere with the difficulty) Kragenir's Death Quest (Though there's lot's of dungeon diving, and sometimes it might take you to really dangerous places) et in arkay ego (There is no fighting necessary, at all.) Knights of the white stallion (already mentioned..) Alyeid Steps? Maybe? Thievery in the imperial city... except for the last mission which is a big dungeon crawl.
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