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WolFishy

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  1. Ah, solved it by putting () after enable and replacing the onread line with Event OnRead() bacuse apparently you don't need anything inside an onread function now to work out why she's auto recruited and cannot be sent home and will not follow me all at once... :/
  2. Okay here we go, the error messages I am getting are C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\FollowerEnter.psc(8,17): Enable is not a property on script actor or one of its parents C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\FollowerEnter.psc(6,0): the parameter types of function onread in the empty state on script followerenter do not match the parent script objectreference No output generated for FollowerEnter, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on FollowerEnter So I suppose my question is how do I make Enable a property on script actor and what does the second error actually mean? Sorry, It's been a long day
  3. Good point... I actually changed that earlier (which it had originally set up automatically) and it must have gone back.... :/ thanks i'll give that a go
  4. which box? the add properties box? yep I put actor in the drop down and myfollower in the top text box and left the rest of it blank, then i hit ok and then edit and clicked the follower to autofill the rest and then when i exited the icon had changed from a plus to a pencil with a plus
  5. Okay. I've taken a look at those pages and changed my code a bit, my script icon now has a pencil with a plus showing the reference to my follower Scriptname summonfollower extends ObjectReference {Scriptname summonfollower extends ObjectReference Actor Property myFollower Auto Event OnRead(ObjectReference akActionRef) Debug.MessageBox("new follower available") myFollower.Enable myFollower.MoveTo(Game.Getplayer()) Endif EndEvent } Could onread be the problem? i tried onactivate but still no joy
  6. haha thanks i'll take a look thanks for your reply by the way
  7. Ah yes, I don't really know how to use properties, in the script? Edit properties, add property, select actor in the drop down... how do I fill in the rest of that information box, or what the reference to my follower would be, just their id?
  8. Hi guys, I'm really new to modding and stuff and I was hoping for some assistance in making a mod I'm working on which this page seems really handy coz you seem to be doing nearly what I want to do. I want an NPC to enable upon reading a book I have placed in the world so I made the book and the NPC and set her to be "initially disabled" and I have set up the book to be a trigger in the creation kit and set some scripting up based on your post and another one I found on here but I cannot for the life of me get her to appear when I read the book/puck it up/pocket it or anything so could you please tell me what i'm doing wrong? If i could just see some effect enabling her it's be a start... Thanks for any help you can provide, my script in the activator file of the book is Scriptname SummonFollower extends ObjectReference {ScriptName SummonFollower Extends ObjectReference Event OnRead(ObjectReference akActionRef) MyFollower.getActorRef().Enable MyFollower.getActorRef().MoveTo(Game.Getplayer()) Endif EndEvent} So not much to it really, I've tried more complicated methods too but still no avail... I might not be putting the script in the right place or something so any advice on that might also help
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