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Zabre

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Everything posted by Zabre

  1. Feels good to be modding again This script is supposed to give the player (I do not want the ring to fire when equipped on NPC's) that is equipping the ring (which this script is attached to) a massive boost to their stamina regen WHEN they are attacked with less than 10% of their max stamina. The effect is supposed to cancel when the player is attacked with more than 10% stamina. Currently, the script does not work. I'm not sure if I've messed up with the actual script, or if attaching it to the item (ring) is the wrong thing to do. Any help would be fantastic. Scriptname aaaHarmonyEnchant {Enchantment for the Amulet of Harmony} float fCurrentStamina = Game.GetPlayer().GetAVPercentage("Stamina") float fStaminaRate = Game.GetPlayer().GetAV("StaminaRate") float fStaminaRateO = 0 int bEquipped = 0 Event OnEquipped(Actor akActor) if akActor == Game.GetPlayer() bEquipped = 1 fStaminaRateO = Game.GetPlayer().GetAV("StaminaRate") EndIf EndEvent Event OnUnequipped(Actor akActor) if akActor == Game.GetPlayer() bEquipped = 0 game.GetPlayer().SetAV("StaminaRate", fStaminaRateO) Endif EndEvent event OnHit() if bEquipped == 1 if fCurrentStamina <= .1 game.GetPlayer().SetAV("StaminaRate", (fStaminaRate + 1000)) else game.GetPlayer().SetAV("StaminaRate", fStaminaRateO) endif endif EndEvent
  2. Sorry to bump... I still haven't figured this out :/
  3. Zabre

    Zabre's Stuff

    My stuff
  4. Hiya Willie. My friend doesn't have a legitimate copy of the game, and he asked me to make a mod for him because he lacks the Creation Kit. He wanted me to make a ring that increases the movement speed of the player during night. The conditions for the "only at night" part are easy to do in the enchantment menu, however I have no idea how to increase movement speed.
  5. Is there a way to modify the player's speed through magic effects? I've tried creating a new magic effect that changes "SpeedMult," however nothing happened. Any ideas?
  6. Zabre

    Finally completed it!

    From the album: Zabre's Stuff

    Now just to get it into the game.
  7. Quite a silly question, is the Triggerzone attached the script?
  8. Currently on my fourth(?) playthrough of Bastion. As stated, worth every dollar.
  9. Wow! Dunmer look really nice this game. Might play one Of course I have to play Argonian most of the time
  10. Sounds like a feature you would see in a combat overhaul Great ideas, You I've actually put this script on the backburners. Been busy with my English classes.
  11. I was actually thinking about counters last night I thought up "Something this fast wouldn't be that accurate." So I'm thinking of having it reset the attack speed should you stop looking at an actor. So you basically have to be accurate or you lose your speed.
  12. This is so far what i've come up with. -SNIP- I actually borrowed help from some friends that are majoring in Software Engineering. They take a lot of coding stuff so it was easy for them. This is the WORKING increasing attack speed script. There is currently no reset, and the increase will go all the way to the Hard-coded cap. scn 333RagebladeQuestScript Float fQuestDelayTime Ref rTarget Ref weapon Float weaponspeed Float Increase Begin GameMode let rTarget := GetCrosshairRef let fQuestDelayTime := 0.1 If (OnControlDown 4) ;Attack Key If (Player.IsAttacking == 1 && rTarget.isActor == 1) set weapon to player.GetEquippedObject 16 set weaponspeed to player.getweaponspeed 333RageW set Increase to (weaponspeed + .2) setweaponspeed increase 333RageW endif Endif End
  13. Open to trying the code, but I have no idea how to make a "dummy quest" or how to start it and all that.
  14. I can't seem to run the script when the weapon is swung. If only there was a OnAttackWith thing. Anyone know a way to mimic that? scn 333RagebladeScript ref weapon float weaponspeed float increase begin OnHitWith 333RageW set weapon to player.getequippedobject 16 set weaponspeed to getweaponspeed weapon set increase to weaponspeed + .2 setweaponspeed increase weapon end I can't get the block to start correctly. I thought OnHitWith meant whenever someone is hit with the weapon... But that's not the case. :|
  15. I had a very strong feeling OBSE would be involved. Didn't know there was an actually weapon speed command! Thanks guys, I'll start coding. I'll post any code I come up with.
  16. Is it possible to increase the weapon speed of an item the more times you swing the sword? For instance, I attack XXX target and the weapon speed of weapon XXX increases by .2. After 10 seconds of not using weapon XXX, the weapon speed resets. First time even using the CS for about 4 months. I forgot almost all my script knowledge. >_<
  17. :jellytime: You will regret this, Rider :lol:
  18. Has his old name back.

    1. Jheuloh

      Jheuloh

      So how did you manage to transform from a lemon back into a zabre? :P

  19. That looks like something in my price range. I'll keep looking, but that's a good option, No more than 200$. I also dislike 64 bit O/S's
  20. Just took the panel off more carefully than an Argonian with 100 Sneak... I saw tons'a numbers One part said "Output: 375W MAX" Is that what you're looking for?
  21. I have no idea Is that something I should know off the top of my head?
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