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Zabre

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Everything posted by Zabre

  1. Im trying to make a spell that teleports the player between a portable home i have made. Im not good with spell scripts, so that's why i made this topic. I took a look at the script used in "The Nether" to take the player to the home. ScriptName 00TeleportPlayerToTheNether Begin ScriptEffectStart if (AATeleportNTHR == 0) MarkerRatB.MoveTo player endif End Begin ScriptEffectFinish playSound DRSOblivionGateOpen if (AATeleportNTHR == 0) set AATeleportNTHR to 1 player.MoveTo MarkerRatA else set AATeleportNTHR to 0 player.MoveTo MarkerRatB endif End By this script, im guessing that it moves a static object to the players location, then transfers the player to a static object in the house. And when the player casts the spell inside the nether, it transfers the player back to the first moved object. Am I correct? I need help... I'm rusty with scripting
  2. Sigh... Of course this needs OBSE. To make a long story short, i tried making this with the vanilla scripts. I never thought of OBSE Good job Sorrow!!
  3. Only 500 Hours? HA! That's child-play compared to me! My OB disk broke because of it's constant spinning. Im just kiddin. Welcome to the Alliance
  4. I have to be the one that does this... You know you play too much Oblivion when you make a topic like this.
  5. OFF TOPIC: May i ask where you got that inventory mod?
  6. This is an incredible response. I am eagerly awaiting to try that "fearsome magick" mod. I love magic mods. Thank you for typing that wall of text. im already installing OB, and im downloading that magic mod. The RBPT is an incredible mod that i wont leave un-installed. Thank-you YX33a, and it's nice to meet you.
  7. Hello old and new members. Im a TESA oldie... Been here a while. I took a large hiatus from TES4... And i've been missing my home (TESA). During that hiatus... I uninstalled OB... I know, kill me. And now im bored of console games... and the PC games i have are boring... The challenge: Convince me to come back to OB please.... What are the good mods now??? Is there anything huge i missed? Please fix me... PS: DarkRider, you can bet i'll play RST. ;D
  8. This idea should have been in Vanilla!!! This also looks likes a very interesting mod, and will be an instant download when its release arrives.
  9. Ah!! That gives me an idea!!!! *Player receives a blessing.* When the player receives it, a message pops up. Thoughts and comments ^.^
  10. I read one of Joben's topics about a flower that grants essential status to an NPC... I would imagin this is done through the "SetEssential" command in scripts... Would you be able to use this on the player? EX: PC drinks "Potion of Protection" "Potion of Protection" grants 5 second essential status. Would that work? PS: Posted this in the Study Hall, cause i don't know what category it falls under.
  11. Update: I looked at some of the functions... and the regular CS does not support the change of charges (to my knowledge). Oblivion Script extender DOES support Charge editing.... And i am not that great with OBSE, so i can't help you... Sorry =[
  12. "Hard-coded" A code in the game that is programmed into the actuall game, meaning it cannot be changed. And i will try and come up with a script... And if I fail, it will be up to Sea ^.^
  13. Always loved SC... can't wait to see them ^.^
  14. Sounds cool, but do you have screenies =/
  15. This was an old mod that died... so i plan to restart it. Basically, the Player is the only HERO in the game... This mod plans to change that. I plan to make this a full fledged mod with 10+ new heroes. Lemon is not skilled in AI/Dialog, so i will need a helper for those areas. This is where it gets fun! YOU get to create the heroes!! Here is the form to submit your Hero! You may only submit ONE... quote me, ONE Hero. (Unless stated otherwise!) Here's the catch... Right now, I only need 2/3/4 Heroes... So when the first 3 or 4 are filled, i don't want anymore people to post their apps. But you can post Feedback on the project! If you are interested in doing AI and Dialog, please just tell me. I'm out, LEMON
  16. Made a RELz thread so you guys can comment on it! =D DOWNLOAD
  17. Thanks for the comment ^.^ The script is supposed to be Anti Infamy... so it reduces the fame by your infamy, the first time you use it. Because the mod is supposed to be Fame Thanks, Professor, you just saved my mod... again.
  18. That's Very simple ^.^ Thanks BTW, what do you think of the script
  19. How do they do it? scn aaDungeonPortal short PlayerFame short PlayerInfamy short FirstTime begin onactivate set PlayerFame to (getpcfame) set PlayerInfamy to (getpcinfamy) if FirstTime == 0 if PlayerFame >= 5 ;HOW WOULD I TELPORT THE PLAYER TO ANOTHER CELL? setpcfame ((PlayerFame) + 1) - PlayerInfamy) set First Time to 1 else message "You are not famous enough to enter the Hall of Fame!" endif else if PlayerFame >= 5 ;HOW WOULD I TELPORT THE PLAYER TO ANOTHER CELL? else message "You are not famous enough to enter the Hall of Fame!" endif endif end Basicly i need to know the command to move a player to another cell, at specific coordinates.
  20. Very nice Proffesor!!! Wish i came up with that
  21. Thanks for the feedback ^.^ And Manni... have you taken the Lore Class? That description was superb! And incase anyone wants to use the script, but with infamy: scn aaFAMEDISEASE short PCFAME short PCFAMEs short doOnce begin ScriptEffectUpdate ;This part gets the players current fame, when the PC gets the disease. if doOnce == 0 set PCFAMEs to (getpcinfamy) set doOnce to 1 endif set PCFAME to (getpcinfamy) ;This part checks the players infamy, every frame, and if the fame has changed, it changes the infamy back to the value of when the player got the disease. if PCFAME != PCFAMEs setpcfame PCFAMEs messagebox "Your disease prevents you from gaining this infamy!" endif end
  22. It's a disease that will be in my next mod! I think it's a rather fun script ^.^ scn aaFAMEDISEASE short PCFAME short PCFAMEs short doOnce begin ScriptEffectUpdate ;This part gets the players current fame, when the PC gets the disease. if doOnce == 0 set PCFAMEs to (getpcfame) set doOnce to 1 endif set PCFAME to (getpcfame) ;This part checks the players fame, every frame, and if the fame has changed, it changes the fame back to the value of when the player got the disease. if PCFAME != PCFAMEs setpcfame PCFAMEs messagebox "Your disease prevents you from gaining this fame!" endif end Just a nifty little code, i think it's cool ^.^
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