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Zabre

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Everything posted by Zabre

  1. Welcome to our Alliance! Since Critter sais you have skills, i wont link you to the class... But! Take the scripting class!!!
  2. Are you able to: ((variable - variable) + variable)) Just though =P
  3. Here is my assignment.. Scripting is sooooo fun =P *sprint to lesson 3* *script zapped so as not to spoil the lesson for other students* Well done Lemon!
  4. I think i got it!! Here you go scn aaLemonCLASShomework2 short PCfame Short PCinfamy short doOnce begin onactivate set PCfame to ( getpcfame ) set PCinfamy to ( getpcinfamy ) if ( doOnce ) == 0 if ( PCfame > 50 ) || ( PCinfamy > 50 ) if ( PCfame ) > ( PCinfamy ) messagebox "You are famous!" player.additem EnchEbonyLongswordStorm 1 set doOnce to 1 else messagebox "You are infamous!" player.additem DremoraLongSwordEnchFireDmg 1 set doOnce to 1 endif else messagebox "You are not famous enough to claim this reward!" endif else messagebox "You have already claimed this reward!" endif end
  5. @IS, that's the point, i made it to where the player can't just rapid click to get infinite swords
  6. My homework is to design a script that gives me a sword if i have one fame, or one infamy... I made the script, but it only works with Fame... I consoled myself to have 1 infamy, and it did nothing Any tips? Here is the script scn aaLemonCLASShomework2 begin onactivate short PCfame short PCinfamy short doOnce set PCfame to ( getpcfame ) set PCinfamy to ( Getpcinfamy ) if doOnce ==0 if PCfame >= 1 messagebox "You have some fame" player.additem DremoraLongSwordEnchFireDmg 1 set doOnce to 1 elseif PCinfamy >= 1 messagebox "You have some infamy" player.additem DremoraLongSwordEnchFireDmg 1 set doOnce to 1 endif else messagebox "Already claimed the reward" endif end
  7. Hey Guys! I updated the pathgrid! Here you go Hope i did better
  8. Here you go, Rider! I very well overdid the pathgriding... but oh well... Custom Container Clutter, not tottally done Door Pathgrid Apparatus, books, and clutter Table Really enjoying the lessons, Rider, i'll continue ^.^ I also plan to take a second class in Scripting
  9. Here is my homework + the extra credit. And i think these lessons are perfect for new modders, moderate modders, or even Pro's trying to catch up ^.^ Thanks, Rider! I'll definantly continue the school, and then move onto scripting.
  10. Not that simple, scriptname Sundamagescript begin Scripteffectstart target.addspell 010011D6 end Error: Invalid reference, only object and reference variables can be used I think by taking away the reference, it would work, let me test it
  11. I need a script that adds permanent sun damage to a target I plan to add the script to a powerful poison. And since i have no knowledge of making scripts, i have to request it. Please and thank you =D
  12. Title: Zabre's Mods Site URL: http://www.wix.com/ZLandonZ/Zabres-Mods Description: Just a personal place for my mods =D
  13. Sowwy... i was thinking about Psy and the time
  14. Myr didnt ask anything so... Who is the altmer gaurd in Kvatch a.Methredel b.Goldwine c.Merandil
  15. Really? Red and Dark told me to make More clutter!!! And Thanks for the compliment =D
  16. Looks Good! Only wish i could download it... >.>
  17. DOWNLOAD: Here DOWNLOAD: This mod requires this Name: Dive House Date: 8/30/2009 Category: Buildings Author(s): Zabre Source: Found above Forum: tesalliance.org Description =========== This is a mod that adds a house, and a small secret above Dive Rock. A Path has been made. Location ======== Above Dive Rock Install ======= 1. Extract the files to a temporary location. 2. Examine the folder structure and make corrections where necessary. 3. Copy files to (install folder)\Oblivion\Data\ 4.1 Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s). 4.2 Select the file in OBMM if you use that. Uninstall ========== De-select the .esp Upgrade ======= Replace the .esp that you had, and use the new one. If you saved in the house, or on the path, go in-game, move, then save. Then do the instructions above. Incompatibility =============== DO NOT USE ANYTHING that effects five rock, or above it! Known Issues or Bugs ==================== If you take a companion into it, then leave, There is a chance your companion will shoot a million miles away... Trying to fix... =[ History ======= 9/03/09- Path 2, new textures and meshes. 8/30/09- Patch 1 fixed bugs, added small secret. 8/29/09- Release Contact ======= CelestialZer0@live.com "Zabre" on TESAlliance or BethSoft Forums Credits ======= Zabre - Mod InsanitySorrow - IceBrand WhoGuru, DarkRider, Glaedr, and the Alliance - Support Tools Used ========== 7-Zip - http://www.tesnexus....le.php?id=15579 TES Construction Set - http://www.tesnexus....le.php?id=11367 Readme Generator - http://lhammonds.gam..._generator1.asp Licensing/Legal =============== You must contact me and obtain my permission before re-packaging any part of this mod. If I do not respond within 4 weeks, feel free to do whatever you like with this mod. Screens =======
  18. Zabre

    Dive House

    72 downloads

    Name: Dive House Date: 8/30/2009 Category: Buildings Author(s): Zabre Source: Found above Forum: tesalliance.org Description =========== This is a mod that adds a house, and a small secret above Dive Rock. A Path has been made. Location ======== Above Dive Rock Install ======= 1. Extract the files to a temporary location. 2. Examine the folder structure and make corrections where necessary. 3. Copy files to (install folder)\Oblivion\Data\ 4.1 Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s). 4.2 Select the file in OBMM if you use that. Uninstall ========== De-select the .esp Upgrade ======= Replace the .esp that you had, and use the new one. If you saved in the house, or on the path, go in-game, move, then save. Then do the instructions above. Incompatibility =============== DO NOT USE ANYTHING that effects five rock, or above it! Known Issues or Bugs ==================== If you take a companion into it, then leave, There is a chance your companion will shoot a million miles away... Trying to fix... =[ History ======= 9/03/09- Path 2, new textures and meshes. 8/30/09- Patch 1 fixed bugs, added small secret. 8/29/09- Release Contact ======= CelestialZer0@live.com "Lemon" on TESAlliance or BethSoft Forums Credits ======= Zabre/Lemon - Mod Psykoblade - IceBrand WhoGuru, DarkRider, Glaedr, and the Alliance - Support Tools Used ========== 7-Zip - http://www.tesnexus....le.php?id=15579 TES Construction Set - http://www.tesnexus....le.php?id=11367 Readme Generator - http://lhammonds.gam..._generator1.asp Licensing/Legal =============== You must contact me and obtain my permission before re-packaging any part of this mod. If I do not respond within 4 weeks, feel free to do whatever you like with this mod. Screens ======= :thumbup:
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