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alurict

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  1. I'm no expert, but I don't think you need the actual body mesh at all. What you need is the hands mesh (malehands_0). In the tutorial, just read "malebody_0.nif" as if it was "malehands_0.nif" and work from there. This tutorial should work perfectly if you follow the instructions and just switch the part of the body mesh that you're using to whatever slot the armor you're trying to make needs to go in.
  2. I figured it out. I was just being stupid, I had duplicated the .esp file to test various things without losing my old settings, but I ended up leaving the wrong model attached to the lowest file and forgetting it was there. Got it all sorted now, and I published the mod here: http://www.nexusmods.com/skyrim/mods/50931/? Thanks again for all your help!
  3. You know, it's just occured to me that I have about 30 other mods running on skyrim at the moment. I don't know why I didn't consider it before, I just assumed that I had messed up something. I'll have to look, but at least I know my mesh is working now. Thanks so much!
  4. Weird! I've re checked my CK settings and don't see anything wrong, but here's screenshots: ArmorAddon record: http://oi57.tinypic.com/2rm6r10.jpg Armor record: http://oi59.tinypic.com/zw15zb.jpg Also, I didn't add the item anywhere in the game yet, I'm just giving it to myself via console command. Thanks again for your help, at least now I'm not just sitting here looking through my nif over and over! =]
  5. So I went through my model and cleaned it up to make sure none of it's shape was clashing with the malehead.nif model and resaved. That fixed the issue where the hair was glitching out, but now when I equip the mask in-game it isn't visible at all. I noticed that in my mask's .nif file it only has ninodes NPC Spine2 and NPC Head outside the NiTriShapes. When I open the original nightingale mask it has 3 more, NPC Neck, NPC R Clavicle, and NPC L Clavicle. Does this mean I messed up the weighting? I haven't been able to get those vertex groups from malehead.nif at all, but I'm not sure if they're needed or not. That's the only thing I can think of right now though that might cause this problem.
  6. I tried the skin partitions 55 and 42 also, since those seemed likely places for a mask. No luck, same issue. I am worried it's the model now.
  7. Yup. I made them the same, they should be the same right?
  8. So I've followed through everything now and got that issue fixed. I created a new item in Creation Kit and assigned my model to it, but when I equip it in game all it does is delete part of my character's hair, which is really odd looking, lol. I assigned the mask the skin partition SBP_44_DRAGON_BLOODHEAD_OR_MOD_MOUTH, and then in Creation Kit told it to use biped object 44. I'm going to try changing things around in Nifskope to maybe use the circlet position and see if that works. I figured I'd ask here also in case you know this problem already and can tell me how to fix it. =] Thanks again for all your help.
  9. I think I figured it out. I hit block > remove on the BSLightingShaderProperty and not block > remove branch. I had an extra BSShaderTextureSet sitting on the root level next to the first NiNode.
  10. So this time I went back through and when I imported my malehead.nif with Import Skeleton Only + Parent Selected I got a python error that said "Cannot import skeleton: root is not a NiNode". Any idea what causes that? Maybe I somehow corrupted my malehead.nif.
  11. Hi, I've been trying to follow this guide in order to edit the nightingale hood. Basically I want to remove the hood from the nightingale hood so that the mask part can be worn in the same slot that the dragon priest masks are worn in. However, whenever I export my .nif, it doesn't contain any BSDismembermentSkinInstance nodes. I've gone over the tutorial twice and tried again because I figured I missed something, but it doesn't seem to help. Do you know of any special issues when using this method on helmets instead of armor? I used BP_HEAD instead of BP_TORSO, and I used malehead.nif from meshes/actors/character/character assets/ instead of malebody_0.nif. The mask uses an "eyecover", so maybe I need to do something special for that? Any help would be awesome. Thanks for the tutorial by the way, it's already helped me greatly with editing some armor and I had no problems then, this is by far the most easy to follow tutorial on the subject that I've been able to find, it's much appreciated.
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