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Daedra993

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Everything posted by Daedra993

  1. Gratitude! I made the alpha a bit darker, just as you said. And it did wonders. Have some
  2. Hello! So, I've got my model into the CK and everything looks good... except one tiny problem. I get weird lighting reflections on it when looking at in in the CK. I'm not quite sure of what it can be, but I'm leaning towards some shader related stuff. Maybe something I can fix via Nifskope? As you can see on the screenshot below, I got some wierd paintlike lightings on the tower. PS: Don't mind the textures, I know they are a bit missmatched around the model, it's somethingI've planed to change! ^^
  3. OMFG! I got my mesh finally working! I'm soooo happy right now! ^_^

  4. It didn't work, but it was an improvement, so to say. But I'm almost there, I can feel it! But I did try some with Nifskope's template aswell. Only, it didn't turn out as I thought nor as it's shown in lesson 3. In comparison with yours, mine turned out a mess! What did I miss? And to make it simple, I made a simple cube, nothing else.
  5. Hmm, I'll try that right away! I'll post here with my results
  6. Nifskope'n coffee!

  7. Bump. I got the textures to show up in nifskope now by swaping the mesh from the cube used in lesson 3, graphic artristy. Seems it was the only way to do it to get the texturing "working". But now my UV map is completely out of sync (might not even have been that from the beginning hah!.) I used UVW from 3dsMax to get my UVs and then made the textures in photoshop.
  8. Thanks for posting this here, this was indeed a nice read to have on the bus to school!
  9. Great! Funny enough, I was just visiting that page like a minute ago before I decided to jump back in here to check for replies Thanks for such quick answer, much appreciated!
  10. hello, hello! Well, I finally managed to create my very first custom mesh for Skyrim. (yay!) But once I looked at in in the CK the model was completely black? What did I do wrong? I've followed the tutorial on the creation kit website yet something is messed up Also, what is this "texture_m.dds" they speak of? It is only mentioned how to make regular textures and normal maps... here is a picture taken from the CK. /D EDIT: I've uploaded my files here, some help is very appricated at this stage, coz I've tried everything I can think of, still no luck... http://speedy.sh/k3tPD/P100-TESA.7z
  11. Work, work, work...

  12. Work, work, work...

  13. Wow! If I didn't knew better I would say this was from Oblivion Great job!
  14. Lookin good, as always! (y)
  15. Great, I'll start right away! Cheers!
  16. Hello good ppl! So, now I've finally got the hang of the whole modding process and personally found modelling be the funniest part! Anyways, I would like to hear from someone here who are experianced in the "custom-made armour department." Where should I begin if I wish to make my own armours, from scratch? Which Tools are recommanded? I've heared 3ds max is easier when working with architecture, that sort of things, while other programs are better suited for organic things including persons, creatures and armour/clothings. Ofc I might have heard wrong tho ^^ Also any good tutorials are always welcomed. Either way I thought it would be a excellent start to check here! Cheers!
  17. Hello, hello! ATM, I'm creating a castle model in 3ds max which I would like to put into the game. My question, it will be approximately the same size of the blue palace, so could anyone here be kind enough and tell me the size of the blue palace? Preferable in "Generic Units" because that's the units I'm working with in 3ds max and also heard it's the kind the devs used when they build the game? EDIT: I forgot to mention I'm looking for the exterior model's size! EDIT2: Here is a picture of the castle I'm going to recreate in Skyrim: http://vadstenaslott.com/wp-content/uploads/2012/05/Vadstena_slott_fagel.jpg
  18. Generic Unit, eh? I'll take a look at that. cheers for the help, both of ya! Take some :cookie4u: as thanks!
  19. Nice, thanks very much! As I'm atm only making new exterior buildings, I think the easy route (re-use vanilla textures is quite possible, so I'll go with that as far as I can ) +1 for you, mate!
  20. Hello, So, I've now began to mod for real, yay! But some qustions came up as I were building some models in 3Ds Max. First of, in 3Ds Max, I'm working with the unit "metric" But then, I've no idea in what unit/size bethesda built their tilesets? Secondly, what amount of polygons should be used in a model which you will add to a game, in this case Skyrim? I've heard that 3D programs tend to go above the amount used in games And finally! Is it possible to use the games default textures on completely new models, If so, how?
  21. Cheers, mate! Glad I could help I wish you the best of luck in your project(s)
  22. Thanks for the help clearing things out for me! Now, I know how much you ppl like cookies, here have one!
  23. Ok, good news. Seems I don't even have to make a completely new heightmap for this. I can create my little island via the landscape edit tool in the CK But, I still got a question. As the heightmap editor from the CK is very unstable creating new heightmaps, what tools are used instead to create heighmaps for Skyrim?
  24. Certainly! I just clicked on the world tab, and then world spaces -> create new. If you are familiar with Oblivion, (Fallout?) It should be of no problems Tho, after I had created the base ID with my desired numbers, and started crafting my little island then try to save, the thing crashes on me. It's something bout' the heightmap tool I believe. So, in theory, yes it works fine. But once you are actually working with the landmass, that's another story So, now I've been asking for help here, with hope there is a work around: http://tesalliance.o...ms-with-the-ck/ EDIT: I have now stumbled across a tutorial which seems, to show how to make an island in this case. I would say, what he does is a much better option for smaller scale landmasses which do not requires an heightmap of its own.
  25. Hello, As the title states, I'm having problems with the creation kit. More specificlly, the damn thing crashes everytime I try to save a custom heightmap. This is not only in skyrim, I've had this problem since Oblivion... So, what can I do to prevent this, make the CK more stable, something? Now, I'm reading that the heightmap tool wasn't used my bethesda during the creation of the game, that it's not supported? Should I be using another program outside the creation kit while making heightmaps/landmasses?
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