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BinaryStyles

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Layman

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  1. I'm attempting to circumvent the healing that takes place during sleep. I have not been able to figure out what causes the healing in the first place, but here is my script to try to get around it (doesn't work): Scriptname _SleepNoHealth extends activemagiceffect Hidden {This script prevents healing during sleep.} MagicEffect property AlchFortifyHealRate auto MagicEffect property DA11AbFortifyHealRate auto MagicEffect property EnchFortifyHealRateConstantSelf auto MagicEffect property RaceArgonianFortifyHealthRate auto MagicEffect property FoodRestoreHealthDuration auto float playersHealthPercent float playersHealthFraction float playersHealth Event OnInit() RegisterForSleep() EndEvent Event OnSleepStart(float afSleepStartTime, float afDesiredSleepEndTime) playersHealthPercent = Game.GetPlayer().GetActorValuePercentage("Health") playersHealthFraction = Game.GetPlayer().GetBaseActorValue("health") * 0.2 playersHealth = Game.GetPlayer().GetBaseActorValue("health") * playersHealthPercent EndEvent Event OnSleepStop(bool abInterrupted) if (Game.GetPlayer().HasMagicEffect(AlchFortifyHealRate)) || (Game.GetPlayer().HasMagicEffect(DA11AbFortifyHealRate)) || (Game.GetPlayer().HasMagicEffect(EnchFortifyHealRateConstantSelf)) || (Game.GetPlayer().HasMagicEffect(RaceArgonianFortifyHealthRate)) || (Game.GetPlayer().HasMagicEffect(FoodRestoreHealthDuration)) Game.GetPlayer().ForceActorValue("health", Game.GetPlayer().GetBaseActorValue("health")) elseif playersHealthPercent < 0.2 Game.GetPlayer().ForceActorValue("health", playersHealthFraction) else Game.GetPlayer().ForceActorValue("health", playersHealth) endif EndEvent -Any thoughts?
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