Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

MyrtleTheTurtle

Allies
  • Posts

    1
  • Joined

  • Last visited

MyrtleTheTurtle's Achievements

Layman

Layman (1/11)

0

Reputation

  1. Hi! First I want to thank you for such a comprehensive tutorial. I'd actually had this sitting in my bookmarks for ages awaiting the day I finally bit the bullet and got Blender up and running I've picked up the program pretty quickly and have made tons of static meshes as practice, so I thought why not go all-in and make an armor? So here I am! I'm so, so, so desperately close to having this thing actually behaving in game after quite a number of bumps and pitfalls where I had to restart the process at various steps. But now I don't know what else to try, and I don't know where I need to back up, though I think it's probably just me forgetting a really basic step in the CK as usual. Basically, when I put the armor on in-game, it's invisible. :\ Everything in NifSkope looks as it should (I think). The UV information is there and correct, the shader properties are fine because I straight copy/pasted the branches from the original pieces to mine (not that that didn't stop me from double and triple checking). The only thing wonky that I can come up with is that the skin piece has two BODY partitions because I'm using a CBBE-derived base. That said, I went ahead and partitioned off everything as I would have for a vanilla mesh, so maybe that's the problem? The skin piece shows arms, collar, and legs/calves, so, as I've partitioned it, NifSkope is showing two body partitions in addition to the calves and forearms partitions. I'm going to go back and try re-partitioning so that the skin piece is all body, but any input you might have would be most helpful. As for the CK, the armor shows up fine in the preview window when I create the add-on form. Default race is selected as are the other additional races. The partitions are selected as well, and in the armor form itself only BODY is selected as per other torso pieces. At the very least, if I'm missing a body slot, wouldn't only that partition not show? I'm probably being very confusing, sorry! I just have no idea what I could be missing, if it's not the multiple body partitions. Thanks again for reading, and for the great resource! Edit: Never mind, I'm a doofus and didn't change the Scene Root node in NifSkope Aside from some weight painting issues, everything is stellar!
×
×
  • Create New...