Thanks again. The NPC's are placed there jsut for testing. Only hte 3 maids will be in the house, the rest are going into the Keep. I cna manage giving them their daily routines.
Now, the STONE windows in solitude work with emittance data. so that is great. The WOODEN ones on the top floor unfortunately don't. I'm using the Sexy Solitude textur pack b.t.w.
That said, light bulbs and some other effects (beams of light, dust beams) set to some light FX settings also seem to work, so maybe I can fake the upper floor with this.
I did place one smoke stack opning above the smithy, but I should probably put one above the smelter too. Yah, and make it bigger.
Now, the problem i have is that it seems my mod frakked a few thing up. Namely, during hte process of making it I opened the Dragonsreach, Breezhome and Blue Palace cells to look at what tiles they used and stuff like that. In a few cases I coped a few tiles over.
Now i find out that with my mod active, a few tiles are MISSING in those cells (namely 1 roof tile in both cells). Now I'm pretty damn sure I never deleted or cut anything, but I do recall COPYING those specific tiles.
I even went into the details pane of my mod .esp and prceeded to remvoe any CELL entry that wasn't my own cell.
So why are they missing?
How utterly have I freakked up?
Any good way to clean my mod and try to remove those unfortunate edits?
ALSO: for editing extermal areas - any advice? I think I found a suitable location (altough if anoen has suggestion I'm all areas. Need a nice and big piece of land), but I havn't started editing anything yet.
Obviously I will have to delete trees, adjust the land and chance the walkmesh..and this being an external cell I don't want to frak it up.