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Renix

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Everything posted by Renix

  1. Welp. That did it. I spent a few hours sifting through nifskope, certain that I couldn't possibly have mucked it up in Blender, yet that was the problem the whole time. Figures, I suppose. Ah, well, perhaps now I can make a bit of progress and get a few steps closer to making a mod. Thanks again for the help. Now that I think about it, I think I was obsessing over highlighting everything when I went to export the file, not when I was importing the skeleton. Well, damn, hah.
  2. I was making sure I did that, I must have messed it up on this one. Hrm. I got the skeleton clean for sure now, so we'll see how it works here in a little while after I noodle through this again. Thanks for all the help, I'm shocked you're still around managing this age-old tutorial. The internet needs more individuals like yourself.
  3. Alright, excellent. I was actually having a huge amount of trouble getting a clean skeleton, I tried a whole bunch of different things trying to get it to clear (I actually hadn't found your little blurb on opening and saving it in between attempts) but basically I was so focused on seeing the .nif.01 on the toolbar across the top that I think I completely missed the .nif.001 down below and I thought I finally got it. About rigging the skeleton to the armor part - how exactly do you see this? I thought I was being fairly meticulous about selecting everything before importing the skeleton, apparently not. Is there a way to rig it manually?
  4. Can do. I did it a few times and moved around the texture and mesh files a bit so here's to hoping I get the right ones, if there's any problems let me know. I'll PM them in just a minute.
  5. Linkage Pretty sure that's how they were, I don't think I've touched anything since then. It exported the one under the Male body nif, but not the armor. I used the selectall key when exporting so I doubt it was me derping on the selection when I exported it either. Thanks by the way. Also A+ on the response time. I like you. Edit: An typo.
  6. So I've finally decided to delve into modding and lo-and-behold this is what I decided to start with. I got fairly far without much of a fuss but something was messed up along the way. I made it as far as the CK, but the entire torso of my armor won't show up. The skin parts are fine, the armor has an issue, though. I'm assuming it's something I did wrong in the last Nifskope section. For starters - the Torso section itself doesn't have a BSDismemberedSkinInstance part of it. At first I thought that was the way it was supposed to be, but looking over the screenshots and other tutorials I see there are two instances of BSDismemberedSkinInstances, one under the Body and one for the Armor. I thought this was an issue with how I did the exporting steps in Blender, specifically the Vertex groups for skin partitions, but I redid it a few times making extra sure I didn't miss any of it and it still won't transfer over to Nifskope. Other than that there were a few discrepancies between what my nif imported to Nifskope and what you had in the tutorial, but nothing that caused issues or I couldn't fix myself. Anywho, I think I've described it well enough, it seems like a basic enough issue, but I can't find anything through google or otherwise to figure out what's gone wrong. I tried to copy an existing BSDismembered bit from an existing vanilla mesh, but obviously that didn't work because of the existing partitions that didn't match up. Any tips would be fantastic or let me know if any additional information is needed.
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