Hi, I'm rather new to modding in general, though I have messed around with textures since those were pretty easy to do. However, I figured I should learn to try modifying meshes, just as an actual learning process, if anything. I was thinking of altering an existing mod's armor mesh, so I sought out a tutorial to figure out the best way to go about doing so. Which... eventually... led me to your tutorial.
Now, the thing is, I've sort of followed it, mostly because I was trying to replicate the results of what was being displayed through Nifskope. So, my basic mindset was to achieve that end result... except it never seemed to work that way. So, I followed your tutorial... with a slight alteration under the assumption that it would work... which it doesn't. Basically, without a material on the mesh itself, the body works relatively well, and doesn't seem to have any issues. In fact, without a material, I practically succeeded.
Unfortunately, it wasn't quite that simple, and of course I had thought I had simply done something wrong in Nifskope for the material to not show up. Well... that wasn't the case for whatever reason. Now, whenever I add a material, for some reason, it causes it to muck up.
For some background, in Nifskope, for the armor I'm trying to edit, the original one has the body BSD with 2 BP_TORSO's. Which led me to assume I had to do the same thing in Blender, since the armor itself is only 2 very small pieces. Of course, every time I add a texture, I get a third BP_TORSO.
Now, I've been attempting this many, many times, and the only thing that's messed up, is the body. The armor itself (or what very little there is) is fine. The body either does some really random warping and skewing, and I've even had it not appear at all. I've considered, tried and looked into every possible alteration and change I can think of, with the possible exception of adding the arm and leg skin partitions, which I've been neglecting to do, since I assumed I didn't need to. Now... I'm not so sure. I'm going to try it again with those skin partitions and see if that has any noticeable change.
I've been at this for a week now, with many different versions of both Blender and Nif files of varying degree. And honestly, if I were to let you see what I have, I'm not exactly sure where I'd start to go with one that might actually work.
Your tutorial is great, and surprisingly easy to follow, but I see to just not be having any success with the body model. It's the only thing that's not working on my end. I suppose I should mention that the body I'm using, is the same type that was used for the original mod, called "7b", if that's familiar or not.
If you could provide me with any possible suggestions of what I could do, or something that might be amiss, please, let me know. I'm going to at least try and do the skin partitioning properly and see if that produces anything else. I really want to succeed at this, I really do.