so in blender my mesh is a cylinder with a torus on each end. i uv map all 3 of them and join them together. ok i can export that as a .3ds and it works just fine. thats not what i want though, i want it to have a nice little leather spiral on it. so i make a circle and mess with the scale a bit then add a screw modifier to it, make my leather wrap and uv map it. now once joined to the other parts i enter edit mode and unwrap again to fix the mess of a uv map i had, and i get this.
ok thats fine, that usable. not going for looks just learning how to use nifskope 1.1.1 and .3ds files. so i hit tab, scale along z and make it an oval.
i then export that as a .3ds and try to import it into nifskope.
heres where the fun starts.
if it doesnt crash i get this
or this
and i have no idea how this happened or what i did wrong to get this... so all i can say is. help?