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tes

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Layman

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  1. This sounds very stupid but...is it possible to automatically auto fill properties?! It doesn't make much sense to me need to "auto" fill a property in the creation kit...If you give the exact name the script should auto fill without having to use the creation kit...thank you Also, I've made a mod that requires the user to press a key for it to work. From what I've searched, there is no way to use custom ini files to have mod config options, so the user will always have to press the same key, even if he wants to bind to another one. Is there any solution for that, other then asking in the beggining "press a key to bind to this mod"?
  2. So using functions like GetNumItems and GetNthForm I was able to get the player's weapons. Then, I wanted to enchant using the CreateEnchantment function, but realized the function is member of ObjectReference. Also, SetitemCharge description says that it can only be run outside of containers, which made me wonder if it would also be the case for CreateEnchantment. Anyways, if there is a way to use CreateEnchantment on a weapon inside the player's inventory, how can I do so? If not then...how should I proceed? The player should drop the weapon, and then what? How to do something on a weapon the player is looking at? Like, press "z" and enchant weapon player is looking at or something...Thanks guys!
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