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Aiedail

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Layman

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  1. Thanks, it worked now. I actually didn't add any textures there, but only through the UV Editor, since that's the way I learnd "texturering" in version 2.6x. Edit: Sadly I got another issue now: When creating boots the right one is attached to the left leg and the left one to the right leg. Bone Weight in Blender and Bones in NifSkope look similar to vanilla Skyrim boots. Never mind, it's solved.
  2. First of all, thanks for the great tutorial, Hanaisse. So, I'm getting a similar problem to someone about a month ago: Anything that I export using the Blender scripts will miss all it's UV data. BS Num UV Sets is set to 0 as well as all TexCoords in the UV Sets Array. The file is also missing Tangents and Bitangents. I'm pretty sure I applied textures and material right in Blender, since it renders well. What I'm doing to recreate the issue is this: Prepare an example .nif file like in part 3 of your tutorial and import. Add the texture image. Add a material. Export using the settings in part 4. (Versions are: Blender 2.49b, NIF Script 2.5.9, PyFFI 2.1.11)
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