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morerunes

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Everything posted by morerunes

  1. morerunes

    Daily sculpt

    looks fantastic, a bit blurry though, what's with that?
  2. Is that a modded grass texture?
  3. morerunes

    Alone

    amazing ruins
  4. The morrowind crypts were downright freaky. I wish Oblivion was that scary.
  5. morerunes

    Anvil

    Is that anvil? What mod did you use?
  6. morerunes

    Study

    That's a lovely telescope. Where'd you get it?
  7. morerunes

    Shadowcrest.jpg

    I've got the same window textures ^^
  8. Okay, I've spent the last few hours tearing that tutorial apart, and I cannot for the life of me figure out how I made my candy portal work in the first place. According to that tutorial (which I believe I read in order to make my portal in the first place) I didn't even set up my nif right to begin with, and it shouldn't have worked. Also, I downloaded the pack from the tutorial, and to my dismay the animations won't even play in nifskope, so there's no great way for me to know if I am doing this right without testing in-game. That tutorial actually kinda angers me, because it doesn't explain anything other than 'import these animation templates'. When all is said and done I'm writing my own tutorial Regardless, I attempted to set up the proper animation hierarchy and wound up with a missing mesh marker for some reason My original candy portal had no controller sequence, btw, that's what I meant by I didn't set it up right. I really do appreciate the help
  9. I have a nice little candy portal, but I would really like to be able to reverse the direction of the spin on command, and change its opacity on command. I've never done animations on activate before, so I don't know much about interacting with the animations through script. All I know is that it has to do with animation groups, and the ayleid button is activated with playgroup forward. Can anybody shed some light on this topic for me? Here's a video of the candy portal I made:
  10. Yeah, there's going to be Jelly Bears, terrifying Gingerbread Men, Nordish Fish, Candy Atronachs , and flying Taco Birds (migratory birds from the northeast, they are highly valuable within Candyland and can be used to purchase things or increase your resistance to candyfication). I may add on later, but for now this is all I've planned. Thanks guys ^^ I'm glad somebody's looking forward to this other than me =p
  11. Thanks! I've been working on it practically non-stop for the last week Hopefully now my progress will be a little more consistent
  12. There are separate ground textures for grass-enabled and grass-less ground. Just go into the landscape editor and choose ground textures that are grassless. Often times the texture name will be the same, but with 'NoGrass' at the end of it.
  13. Mod Title: The Craftsman's Candyland Status: WIP Team: morerunes "As you approach Cheydinhal, you notice a crowd of people and a strange swirling vortex..." Candyland starts out with the player discovering a strange portal outside Cheydinhal. Upon further inspection, it becomes apparent that the portal and its surroundings are made of, however strange it may be, candy. Candy crystals have grown around the base of the portal, a swirling pool of color. You talk to a person in the crowd and are informed that this is the third time such a portal has appeared, and each time fifty people have gone through. Yet to this date, nobody has returned, and they are looking for somebody to go in and scope it out and bring back their friends and family members. Once you have entered the candy portal, you are greeted by a brilliant land of candy and sweets. A trail of peppermint, lollipops and gumdrops greets you, leading to a town of gingerbread houses and a castle glinting in the light. But you soon find out, a world of candy is not as glorious as it would seem... the candy portal only goes one way, and you had better like the taste of sweets. Candyland is a decently large world and quest mod, where the player has to help The Architect to save their little town and find a way to reverse the flow of the candy portal. Everything you bring to Candyland can turn to candy if you do not take care, and keep your items inside whenever possible. Food is a commodity, and the people there are under constant threat of Candyfication, which affects everything from apples to creatures to people. Travel through Lollipop Lane, on through the Candycane Forest and the Gingerbread Swamp. Or traverse the treacherous Crunchy Badlands, full of Rock Candy Golems and Gingerbread Men. Fend off Jelly Bears in Candycane forest, or collect peppermint and gumdrops for a new and unique alchemical experience. --- I plan to release and alpha in the next month or so. I've got to do a little more decorating around Lollipop Lane, add more people to the area, finish scripting and interior design, add some more weather, create a map and add quest dialogue. I should then be able to release Alpha 1, which will just be Lollipop Lane and its immediate surroundings. Screenshots: Dark nights: A chocolate ocean: The town square at night: New, colorful candy weather: Cloudy: Overcast: And the Architect's house: Lots of custom meshes and textures! I'm having some trouble making a world map, but I can fix that later. Please comment and let me know what you think!
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