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Giddran

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Layman

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  1. Addendum: Tried to get the NPC Diversity stuff working properly, tried alot of different ways of implementing it however it just added alot of instability. Moved: SupremeMagicka below Race Balancing Mod to tweak the Magicka settings by my preferences, seems to work okay. Removed: bgBalancingEVOptionalFCOMAdditions (Added instability) Removed Imports: bgBalancingEVCore from Batched patch (Added instability)
  2. I'm assuming my SM Endurance and Fatigue effects it afaik, but i ran it before without issues. Posting an example screenshot. Keep in mind that i've been playing on the same save while doing all the changes, and it doesnt effect every guard however. A few mage scholars, alot of guards and a member of the dark brotherhood have experienced this issue so far. I tried using RefScope to see the effecting tokens and information, but i couldnt find any differences between a collapsed actor and a standing healthy one. http://prntscr.com/4xvju5 Also, if i use the "Save list" function on Wrye Bash, does it contain the load order aswell? Also i would like to know which files effect the load order/Wrye bash memory as i'm creating a psuedo installer incase i ever need to add everything back on a fresh install. About Saebels Sneaking Recalibrated, i have to agree that i'm a big fan of it aswell as i replaced SM Combat Hide with it yesterday. However i would not agree on stable as i had to spend the entire day trying to fix so everything would run stable. Added the RBP and SDR which gave me quite some issues and crashes. I noticed that the first one did overload the cell buffers which didint look that good. However to my fortune the mod developer released a new version 2 days ago which removed the performance and crash issues from that part. I've also been updating my load list and i havent experienced any crashes yet with my current build and changes. However on a few of my builds i experienced crashes when using Enchanted Hotkey to swap my entire inventory with enchanted items, e.g Night eye, water walker, life detect and so on. The Refscope information on thoose items only connection was to the base OOO file. But i cant reproduce it as i havent gotten it yet on my current stable version. Active Mod Files: Also, do you know about any good mods that fix the NPC behavior? Everytime i'm having a friendly conversation and then when i walk away i hear him calling me names and insults. Its giving me some deep urges to fill their entire body with arrows, taking all their equipment and lit them on fire. It happens occasionaly but loading an older save and pretending it never happen usually calm my urges for the time being.
  3. SM Combat Hide.esp (I plan to replace it with an updated Combat Sneak mod) SuperPack Patch.esp (From Danwoods infamous superpack, i'm not really into what it changes except CTD fixes and some minor stuff) (Theese two ran fine perfectly before i updated MMM and Oblivion Warcry EV and installed some stuff like Supreme Magicka) Supreme Magicka.esp (Read something about making burden spells effective for enemy actors, but i do believe that a friend of mine is using my old psuedo installer with MMM 3.7b4 without theese issues, but i cannot be sure. I made a sort of psuedo installer to allow my friends to install everything without hassle, however its private due respect to the modders out here. I'm fairly certain it has to do something with the NPC fatigue and encumbrance values as when they collapse they can still interact with other actors having some totally messed up chit-chats. Could this maybe be fixed could this be fixed with some sort of load order? Misc questions: I'm also looking into some weapon balance modifications to run better with all my additions. I currently got these and for the moment i need to spend some more time getting to know what things do so i can organize things to my liking. However i will gladly take any advices on recommended modifications and features that i have yet to discover. Currently Running: DLC Mobs.esp OMOBS_SI.esp I've just spent the whole day playing in order to check the stability so i'm ready to make some further changes. On the screenshot i've posted below i've been running without some of my graphic card configurations in order to test the build stability without external issues. http://prntscr.com/4xh1sm I have to say that the results were alot better then expected as i had huge CTD issues before i spent my time trying to stabilize everything which almost made me give up on my project. But in the end i'm glad i got some results. My next goal is to add a bunch of texture updates to make the game look alittle nicer without affecting on the general game performance. Firstly it would be texture updates but i'm also considering adding a few .esp mods but i'm not sure how that would work on my game stability. And yet again, i would love to hear some advices. Any idea to create a merged .esp patch that governs some texture updates? I need to learn how tho but shouldnt be that hard due i'm a good learned and according to my friends i'm a beast when it comes tweaking and designing the game experience. But currently i'm not even sure if its a recommended thing to do to reduce the plugin list. At last i would give an shoutout to all the people involved in the Oblivion modding scene. It's been years since i had even remotely close to this level of fun with a game that given me so much enjoyment. However i'm abit dazzled by the advanced level of time & knowlegde required to make everything work which i believe have damaged the scene beyond repair due the general hate against the so called Superpacks. I made one myself but i'm keeping that in a closed circle due the respect i have to all the people that have contributed their work. Thank you for your time, G
  4. Hey guys, after alot of work i just managed to get my Oblivion lagg and crash free, except an occasional DEP crash once a day or so. But i can live with that. However a new bug just popped up causing a few essential guards and Antoinette Marie (Dark Brotherhood woman) to collapse on the ground. They are lootable in both Sneak and Standing mode, having full health and can talk to other actors. I had my share fun seeing 2 guards collapsing on eachother and having a long conversation. (If i enter f.e Cheyindal east gate i can see both actors collapse in front of me. They are having full health and my checks with RefScope gave me some information that MMM, Supreme Magicka and Oblivion.esm got a few tokens on them. Anyone know what are causing this? I'm pretty afraid of moving stuff around now when i pretty much got a stable version with performance and stability which i could never imagine when starting out. Active Mod Files: 00 Oblivion.esm 01 All Natural Base.esm [Version 1.34] 02 Francesco's Leveled Creatures-Items Mod.esm [Version 5.0] 03 Francesco's Optional New Items Add-On.esm [Version 5.0] 04 Cobl Main.esm [Version 1.73] 05 Oscuro's_Oblivion_Overhaul.esm [Version 1.35Beta] 06 Armamentarium.esm [Version 1.35] 07 Mart's Monster Mod.esm [Version 3.8b1] 08 Enhanced Daedric Invasion.esm 09 TamrielTravellers.esm [Version 1.39c] 0A FCOM_Convergence.esm [Version 0.9.9MB8b1] 0B bookplacing.esm [Version 1] 0C CustomSpellIcons.esm 0D RealisticLeveling.esm 0E Artifacts.esm [Version 1.1] ++ Item interchange - Placement.esp [Version 88] ** TNR - ShiveringIsles.esp 0F Unofficial Oblivion Patch.esp [Version 3.5.1] 10 Unofficial Shivering Isles Patch.esp [Version 1.4.0] 11 DLCShiveringIsles.esp 12 All Natural - SI.esp [Version 1.35] 13 Francesco's Optional Chance of Stronger Bosses.esp [Version 5.0] 14 Francesco's Optional Chance of Stronger Enemies.esp [Version 5.0] 15 Francesco's Optional Chance of More Enemies.esp [Version 5.0] 16 Francesco's Optional Leveled Guards.esp [Version 5.0] ++ UOP Vampire Aging & Face Fix.esp [Version 1.0.0] ++ UOPS Additional Changes.esp ++ Oblivion Citadel Door Fix.esp ++ USIPS Additional Changes.esp 17 All Natural.esp [Version 1.35] ++ All Natural - MMM Patch.esp [Version 1.3] 18 All Natural - Real Lights.esp [Version 1.35] 19 Natural_Habitat_by_Max_Tael.esp 1A Immersive Interiors.esp [Version 0.8.1] 1B Enhanced Water v2.0 HDMI.esp ++ Symphony of Violence.esp 1C AmbientTownSounds.esp 1D MIS.esp 1E MIS New Sounds Optional Part.esp 1F Troy_HeartbeatBreath.esp 20 Rainbows.esp 21 Cities Alive At Night.esp 22 WindowLightingSystem.esp ** Book Jackets Oblivion - BP.esp 23 ClocksOfCyrodiil.esp 24 Chapel Tithe.esp ++ FCOM_Francescos.esp [Version 0.9.9MB8b1] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9MB8b1] 25 FCOM_FrancescosNamedBosses.esp [Version 0.9.9MB8b1] ++ LoadingScreens.esp ++ Item interchange - Extraction.esp [Version 88] 26 Q - More and Moldy Ingredients v1.1.esp 27 ReneersNotesMod.esp 28 Willful Resistance.esp [Version 4.0] 29 Enhanced Economy.esp [Version 5.4.3] 2A FF_Real_Thirst.esp 2B DropLitTorchOBSE.esp [Version 2.4] 2C kuerteeAutoSaveAndTime.esp 2D kuerteeCleanUp.esp 2E P1DmenuEscape.esp 2F Quest Log Manager.esp [Version 1.3.2] 30 Streamline 3.0.esp 31 Map Marker Overhaul.esp [Version 3.9.3] 32 Map Marker Overhaul - SI additions.esp [Version 3.9.3] 33 Enhanced Hotkeys.esp [Version 2.3.1] 34 DLCHorseArmor.esp 35 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8] 36 DLCOrrery.esp 37 DLCOrrery - Unofficial Patch.esp [Version 1.0.5] 38 DLCVileLair.esp 39 DLCVileLair - Unofficial Patch.esp [Version 1.0.10] 3A DLCMehrunesRazor.esp 3B DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.6] 3C DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] ** Book Jackets DLC.esp ** GrimbotsSpellTomes.esp 3D PTArtifacts.esp 3E kuerteeHorseCommands.esp 3F DLCThievesDen.esp 40 DLCThievesDen - Unofficial Patch.esp [Version 1.0.12] 41 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.12] ** OMOBS_SI.esp [Version 2.0] 42 Cobl Glue.esp [Version 1.73] 43 Cobl Si.esp [Version 1.63] 44 FF_Real_Thirst, Cobl.esp 45 Bob's Armory Oblivion.esp 46 FCOM_BobsArmory.esp [Version 0.9.9MB8b1] 47 Loth's Blunt Weapons for Npcs.esp ++ FCOM_LothsBluntWeapons.esp [Version 0.9.9] 48 Oblivion WarCry EV.esp [Version 1.09] 49 FCOM_WarCry.esp [Version 0.9.9MB5] 4A Oscuro's_Oblivion_Overhaul.esp [Version 1.35Beta] 4B FCOM_Convergence.esp [Version 0.9.9Mb8b1] 4C FCOM_RealSwords.esp [Version 0.9.9MB8] ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] 4D Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.8b1] ++ Mart's Monster Mod - Diverse Wisp and VASE Addon.esp [Version 3.8b1] 4E Mart's Monster Mod - Diverse Creatures Expansion.esp [Version 3.8b1] 4F Mart's Monster Mod - Diverse WaterLife.esp [Version 3.8b1] 50 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.8b1] ++ OOO-Water_Weeds.esp [Version 1.33] 51 Mart's Monster Mod - Extra Wounding.esp [Version 3.8b1] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.8b1] 52 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.8b1] 53 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b7] ++ MMM4OOO&FCOM- Slofs Horse & DLC Armor.esp 54 HrormirIcestaffReEnchanted.esp 55 ThievesGuildArmor.esp ++ Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp [Version 3.8b1] ++ TamrielTravellerAdvscript.esp [Version 1.40Alpha] 56 TamrielTravellers4OOO.esp [Version 1.39c] ++ TamrielTravellersItemsNPC.esp [Version 1.39c] 57 TamrielTravellersItemsCobl.esp [Version 1.39c] 58 ShiveringIsleTravellers.esp [Version 1.39c] ++ FineWeapons for OOO.esp ** RustyItems for OOO.esp 59 Castle_Dunkerlore_V1.esp 5A (DC) Sutch Reborn.esp 5B LetThePeopleDrink.esp [Version 2.6] 5C Museum.esp 5D za_bankmod.esp 5E DLCBattlehornCastle.esp 5F DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.9] 60 DLCFrostcrag.esp 61 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.9] 62 Knights.esp ** Knights - Book Jackets.esp 63 Knights - Unofficial Patch.esp [Version 1.1.5] 64 SM Plugin Refurbish(Merged).esp [Version 1.30] ++ Mart's Monster Mod - Knights.esp [Version 3.8b1] ** DLC_MOBS.esp [Version 2.0] 65 The Lost Spires.esp ++ FCOM_LessReaversInGates.esp [Version 0.9.9] ++ ArmamentariumLLVendors.esp [Version 1.35] ++ ArmamentariumLL4OOO.esp [Version 2.01] ++ ArmamentariumLLMagicOOO.esp [Version 1.35] 66 ArmamentariumArtifacts.esp [Version 1.35] ++ Artifacts.esp [Version 1.1] ++ Artifacts - ArmaCompleteAddon.esp [Version 1.0] ++ FCOM_TamrielTravelers.esp [Version 0.9.9] ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9] ++ FCOM_BobsGuardUnity.esp [Version 0.9.9] ++ FCOM_HungersUnitySI.esp [Version 0.9.9] ** FCOM_Archery_RealSwords.esp ++ FCOM_Archery_MMM_H&C.esp ++ FCOM_MoreRandomItems.esp [Version 0.9.9] ++ FCOM_Knights.esp [Version 0.9.9MB8b1] ++ Enhanced Daedric Invasion.esp ++ FCOM_EnhancedDaedricInvasion.esp [Version 0.9.9] 67 ElsweyrAnequina.esp 68 road+bridges.esp [Version 3.0] ++ NRB4+LtPD Patch.esp [Version 3.0] 69 West Roads.esp 6A Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] ++ Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] ++ Book Placement v2.esp [Version 2.0] 6B Auto Update Leveled Items And Spells.esp [Version 1.2.5] 6C Better Dungeons.esp 6D HUD Status Bars.esp [Version 5.3.2] 6E Dungeon Actors Have Torches 1.6 DT.esp 6F Exterior Actors Have Torches 1.32 DT.esp ++ NPC Water-Sink.esp 70 P1DkeyChain.esp [Version 5.00] 71 kuerteeGoldIsAnInventoryItem.esp ++ Enhanced Vegetation [125%].esp 72 Toggleable Quantity Prompt.esp [Version 3.2.0] ++ Enhanced Economy - House prices.esp [Version 5.4.3] 73 SM Encumbrance and Fatigue.esp [Version 2.6] 74 NoHealingDuringWait.esp 75 RealSleepExtended.esp [Version 2.5] 76 EnchantmentMastery.esp 77 sjdDetectArrow.esp 78 Syc_AtHomeAlchemy_No_Bounty_v2.esp 79 sycHearNoEvil.esp [Version 1.0] 7A sycSHOUT.esp [Version 1.02] 7B Enhanced Grabbing.esp [Version 0.5] 7C Armorer's Advantage.esp 7D Combat Fumbling.esp [Version 06] 7E Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp [Version 7.1] 7F SkillDecay.esp 80 The Versatile Adventurer.esp ++ Let There Be Darkness - Cyrodiil + SI.esp ++ Let There Be Darkness - Knights.esp ++ Let There Be Darkness - Mehrunes Razor.esp ++ Item interchange - Placement for FCOM.esp [Version 88] ++ Item interchange - Placement for Frostcrag.esp [Version 88] ++ Mart's Monster Mod - Resized Races.esp [Version 3.8b1] ** FCOM_Archery.esp 81 Real Hunger, Cobl.esp [Version 1.6.1] ++ NRB4 Standard Road Record.esp ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.35] 82 Bashed Patch, 0.esp 83 SuperPack Patch.esp [Version 6.4.2] 84 SupremeMagicka.esp [Version 0.90b] 85 SM_OOO.esp [Version 0.90] 86 SM_COBL.esp [Version 0.90] 87 SM_EnchantStaff.esp [Version 0.90] 88 SM_ShiveringIsles.esp [Version 0.90] 89 SM_NoSpellLights.esp [Version 0.90] 8A SM_Scrolls.esp [Version 0.90] 8B SM_SigilStone.esp [Version 0.90] 8C SM Combat Hide.esp [Version 1.2] 8D DynamicLeveledLists.esp
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