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firespark

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Everything posted by firespark

  1. nice work! My playstyle is mostly like the orc in the Dark Brotherhood..i think he's got a conversation somewhere where he's butchering everything and a satanical laugh So now he's got some nice extra toys!
  2. hey all, been ages since i visited this site. Surgeon had to remove something from my neck first . Anyhow in the meanwhile Fort Akatosh and Guards of Cyrodiil had their own updates. To quote Onra from the Nexus for his updates. And to quote myself; Have a nice week all.
  3. :jellytime: :jellytime: :jellytime: :jellytime: :jellytime: :jellytime: :jellytime: :jellytime: :jellytime: I always post to late with birthdays.. so now a few days to soon! HAPPY NEWYEAR!
  4. Yes ..they are below the description of the download page. You can click on them to enlarge them.
  5. Hi mate, thanks for creating the little town. Nice dialogue as well. *edit getting old & blind at the moment..didn't notice the guest-room..thought i spotted a little bug. Cheers.
  6. Download Link at TES:Alliance Name: Flag Resources 1.0 ==============================================~.().=~ Description: The modder Arthmoor requested a flag on the TES Alliance, so i made an animated model. The flagpole is static and has a collision model attached to it set to wood. The flag itself waves in a simulated simplified way. I've created a texture for all vanilla cities except for Kvatch and an Imperial Legion version. There is a .psd included in the package so people who own photoshop can start creating their own versions. The XXXL models were requested by Arthmoor. =========================================~.O.~======~ Version History: =============================================-~oo~-=~ Credits: Saidenstorm for his helpful guides to insert animation into the game itself. A special thank you goes to the creators of Nifskope and the Niftools plug-in for 3DS Max. The creators of the Civilization importer/exporter for Nif/Kf. Bethesda Softworks for making The Elder Scrolls:IV ================================================00=- Personal Notes: If you want to include flags in your module, please add me to the credits. Don't ask me for permission, because you don't really have to.
  7. Tomorrow i'll set all the texture paths properly. Athmoor made a request for a big flag.. which turned out to be extra extra extra large ..picture a house There will be a "normal" sized flag as well...normal as in well.. normal Cheers!
  8. A little preview of the flags requested. Every town will have it's own symbol on top of it. Bravil i'm still working on. Probably going to add one or two extra. Probably the Imperial Legion and a pirate flag yarrr. They are animated used a morph system which i tried to mimick a flowing pattern. Cheers. ps: i will probably also release this is a modders resource. ps2: they will of course have a flagpole and perhaps wires/rope.
  9. Either i didn't spot the thread so excuse if there is a second thread already; I did notice a happy birthday thread however so i guess i'm in the right forum spot. Merry Christmas everyone and a happy new year! I know not everyone is into celebrating these special days, so you can actually just stick with merry and happy
  10. Looks great. I can probably guess how many hours must have gone into such a project. Perhaps you don't want to reveal this, but in what way will you be handling active story content? Will you actually know Frodo and the Fellowship will be going on a large scale adventure of their own? Or the assault on Minas Tirith? How will the Ringwraiths be implemented? I have alot more questions though. The simple way would be actually playing it's first complete release It will be alot of fun for alot of players to get into this already magnificent looking world. Cheers.
  11. hi all, main plug-in updated to 1.02 sorry for the hotfix. Sometimes the new associate of the Nightblades Shavir will permanently follow the player around. This of course wasn't meant to happen. Thank you Dremscum for reporting this!
  12. Version 1.01 has been uploaded and all files are now again available from The Elder Scrolls Nexus. Most important fixes; - The story halts at some point in the Ma'krash quest where you have to talk to the Imperial Nightblade Porter who's "missing in action" - Hopefully fixes an issue with Kvatch Aftermath and a warehouse nearly placed on top of a sergeant's tent. Also included a small file to run with TES4lodgen to make Ulunesu Sendal's tower visible when distant. Have a nice Christmas.
  13. hi Arthmoor, I've been puzzled by the same thing while creating some items necessary for my own module and especially Fort Akatosh Redux. I always thought it would be amazing (even) to have somehow an animated item atop the walls. You did mention it doesn't have to be animated. However i think to do it properly ..without animation it would look like a static sign on top of the walls. So although there's not exactly wind blowing.. a basic flowing animation would be lovely. I can't make any promises, but i've seen Mr.Sikka's Modules mentioned. So i'll look into the packages meshes. See if i can come up with a useful adaptation. But the adaptation to several textures of different kinds of cities for example i highly doubt will be a huge problem in the end. Penants - Flags -> What size are you personally looking after actually? As large as one of the doors used in houses? Cheers.
  14. There will be a 1.01 patch for Guards of Cyrodiil soon. It will fix quite alot of things. Worst bug is a stupid story error i made where you have to talk to the Imperial Nightblade Porter and you can't continue with the Ma'krash quest line.
  15. Currently working on creating mirrors for the Tamriel Resource Pack; Fileplanet is already up and i hope running There will hopefully be a mirror on this site as well. Really cool that this site can host them, i'm still uploading at this moment so it will take a while
  16. I hope you'll enjoy both of them. Fort Akatosh Redux is meant to grow in time using more quests to advance or quite simple have some fun...role-players rejoice. Guards of Cyrodiil uses a different "template" it has in construction-set-speech 20 or more quests. That's why it's uploaded to the Nexus in the questing "department" ..but it adds alot of flavour without them as well. Also both modules will have more voice-acting later on i hope. Room for expansion
  17. Under the Sign of the Dragon Fort Akatosh Redux Fort Akatosh Redux Nexus Page Guards of Cyrodiil Redux Guards of Cyrodiil Redux Nexus Page LOD files for alot of used modules paired together: LOD files Nexus Page Some short information. Fort Akatosh Redux adds a large imperial fort in Cyrodiil with tons of features including an active dock. Four guardtowers around Cyrodiil. You can actually decide to join The Imperial Legion, become part of the Imperial Cult or even the North&East Empire Company. There are a number of quests and the plan is to use the actual Fort Akatosh as a base for more quests. In short tons of content to examine or explore! Guards of Cyrodiil Redux adds a small fort entrance with a large quest to play and adds the missing lore of the return of the Swampmoth Legion. There are also a number of small camps placed around Cyrodiil you'll perhaps encounter on your travels. It will also add a new faction to the game called the Imperial Nightblades. Who are a little different from the average legionnaire. They have their own base of operations and can be found by exploring or reading a book in several bookshops. The both of them have been build in cooperation and we hope you'll have tons of fun from our modules! Have fun.
  18. Nice! I'm not sure if i'll be installing it to be honest... really busy.. more modding than actually playing the game However merry christmas to all!!
  19. Some news for those who are interested in both Fort Akatosh Redux and this module; We're planning to release both modules at the same time - next week (aiming for friday) I'm still adding some minor things to the module..perhaps retexturing the odd thing here and there. Of course there should be a smooth transition to episode 2 if released in the future..so this has to be there already as well. Anyway! Thanks for reading.
  20. looks good ..got a few skeletons running around in my mod as well with nearly the same shaders, but nevermind that have fun building!
  21. Looks nice. The wings are a nice touch for a demon-race. Although i did play warcraft and as well online ..some people have never seen the game. But it's really nice even without knowing the reference.
  22. Thanks. I would like to make a small update. I'm considering clipping the module plans in half. So there will be two releases in the end. Part one and part two ..where part two is like a sequel to an open-end scenario while doing the Nightblade faction quests. So that means the module itself is nearly done and i have to write a proper transition method towards "part two". Especially one of my beta-testers Kosh is really scouting a few problems at the moment. So it's very close to completed. The module will not have full voice-acting, but judging by the projects size that would've meant a release in 2011. Cheers. ps: my partner in crime is also recovering from hardware problems (Onra - Fort Akatosh) so that will probably mean both mods will get the same release date.
  23. hi & welcome! the oblvion dvd is indeed nearly in the bargain bin right now but there's tons of places to post or help.. i'm not really a heavy forum-poster actually. Just don't find the time to read everything and keep myself updated nice people here though!
  24. And what would the modules be like if you haven't played them yet you want to be treated visually! So here's two screenshots of the main encampment of the Swampmoth Legion.
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