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firespark

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Posts posted by firespark

  1. hey all,

    been ages since i visited this site. Surgeon had to remove something from my neck first :yes: .

    Anyhow in the meanwhile Fort Akatosh and Guards of Cyrodiil had their own updates. To quote Onra from the Nexus for his updates.

    FAR has been updated to version 1.4

    new version containes a fixed trigger script for the "Lost Battalion" quest. Entering the abandonned village before finding the missing squad will not break the quest anymore.

    if you have finished this quest already...there is no need for updating...

    The compatibility patch for NewRoads&Bridges Revised has been updated as well...it containes a fix for the new roadsigns placed by Arthmoors Vergayun mod.

    cheers

    The FAR Visible when Distant Pack has been updated to V.1.3.1 (removed some unnecessary data from the _far nifs)

    The main file has been updated to V.1.3.2 now as well

    cheers

    An update has been uploaded FAR V.1.3.2 (esp only)

    it removes some dialogue options for compatibility reasons

    added legion skirts to the Morrowind soldiers at the fort

    changed the navy guards gear to legion shields and silver longswords

    Very important! Please update your TamRes esm to version 1.4.1 as it contains some very important fixes.

    if you install FAR for the first time, please dl the main file 1.3 and replace the esp with the updated one (1.3.2)

    thx

    And to quote myself;

    Main plug-in has been re-uploaded with two large changes. The Fort Hist has been completely removed and moved to another location. Visible when you start the game with the module loaded. Also the Nightblade Tower has been moved to a new worldspace called Gallow Island.

    So this is a large patch to make the module way more compatible with more modules than before.

    Have a nice week all. :no:

  2. Download Link at TES:Alliance

    Name: Flag Resources 1.0

    ==============================================~.().=~

    Description:

    The modder Arthmoor requested a flag on the TES Alliance, so i made an animated model. The flagpole is static and

    has a collision model attached to it set to wood. The flag itself waves in a simulated simplified way.

    I've created a texture for all vanilla cities except for Kvatch and an Imperial Legion version.

    There is a .psd included in the package so people who own photoshop can start creating their own versions.

    The XXXL models were requested by Arthmoor.

    =========================================~.O.~======~

    Version History:

    =============================================-~oo~-=~

    Credits:

    Saidenstorm for his helpful guides to insert animation into the game itself.

    A special thank you goes to the creators of Nifskope and the Niftools plug-in for 3DS Max.

    The creators of the Civilization importer/exporter for Nif/Kf.

    Bethesda Softworks for making The Elder Scrolls:IV

    ================================================00=-

    Personal Notes:

    If you want to include flags in your module, please add me to the credits. Don't ask me for permission, because you

    don't really have to.

    :thumbup:

  3. 21877.jpg

    21878.jpg

    21879.jpg

    21880.jpg

    A little preview of the flags requested. Every town will have it's own symbol on top of it. Bravil i'm still working on. Probably going to add one or two extra. Probably the Imperial Legion and a pirate flag yarrr.

    They are animated used a morph system which i tried to mimick a flowing pattern.

    Cheers.

    ps: i will probably also release this is a modders resource.

    ps2: they will of course have a flagpole and perhaps wires/rope.

  4. Either i didn't spot the thread so excuse if there is a second thread already; I did notice a happy birthday thread however so i guess i'm in the right forum spot.

    Merry Christmas everyone and a happy new year!

    I know not everyone is into celebrating these special days, so you can actually just stick with merry and happy :poke:

  5. I hear you, Tolkien's works are very dear to my heart as well. Can't say I've been reading LOTR for THAT long (I'm not even 30 :rofl:), but I can say that Tolkien's lore comes first to this mod (although we have made a few design decisions that go a bit against lore here and there, but they were only for good reason). Like how our main questline will allow the player to take on the role of the Ringbearer, yet the events will follow the books as opposed to the films (the player getting a home at Crickhollow, the Old Forest and Barrow Downs, etc.).

    Unfortunately we have a guy working on Henneth Annun and the Forbidden Pool already (and he's also working on the rest of Ithilien). So if you ever did want to join the team, I'm afraid you'd have to reserve another region entirely.

    However, we do enjoy fans rooting for us (although I think most of our fans end up becoming members on the team at some point in time XD).

    Looks great. I can probably guess how many hours must have gone into such a project. Perhaps you don't want to reveal this, but in what way will you be handling active story content? Will you actually know Frodo and the Fellowship will be going on a large scale adventure of their own? Or the assault on Minas Tirith? How will the Ringwraiths be implemented? I have alot more questions though. The simple way would be actually playing it's first complete release :smarty: It will be alot of fun for alot of players to get into this already magnificent looking world.

    Cheers.

  6. Version 1.01 has been uploaded and all files are now again available from The Elder Scrolls Nexus.

    Most important fixes;

    - The story halts at some point in the Ma'krash quest where you have to talk to the Imperial Nightblade Porter who's "missing in action"

    - Hopefully fixes an issue with Kvatch Aftermath and a warehouse nearly placed on top of a sergeant's tent.

    Also included a small file to run with TES4lodgen to make Ulunesu Sendal's tower visible when distant.

    Have a nice Christmas. :D

  7. One last necro nudge.... is there truly nobody interested in this sort of thing?

    hi Arthmoor,

    I've been puzzled by the same thing while creating some items necessary for my own module and especially Fort Akatosh Redux. I always thought it would be amazing (even) to have somehow an animated item atop the walls. You did mention it doesn't have to be animated. However i think to do it properly ..without animation it would look like a static sign on top of the walls.

    So although there's not exactly wind blowing.. a basic flowing animation would be lovely. I can't make any promises, but i've seen Mr.Sikka's Modules mentioned. So i'll look into the packages meshes. See if i can come up with a useful adaptation.

    But the adaptation to several textures of different kinds of cities for example i highly doubt will be a huge problem in the end.

    Penants - Flags -> What size are you personally looking after actually? As large as one of the doors used in houses?

    Cheers.

  8. I hope you'll enjoy both of them. Fort Akatosh Redux is meant to grow in time using more quests to advance or quite simple have some fun...role-players rejoice.

    Guards of Cyrodiil uses a different "template" it has in construction-set-speech 20 or more quests. That's why it's uploaded to the Nexus in the questing "department" ..but it adds alot of flavour without them as well.

    Also both modules will have more voice-acting later on i hope. Room for expansion :lmao:

  9. Under the Sign of the Dragon

    Fort Akatosh Redux

    Fort Akatosh Redux Nexus Page

    Guards of Cyrodiil Redux

    Guards of Cyrodiil Redux Nexus Page

    LOD files for alot of used modules paired together:

    LOD files Nexus Page

    Some short information.

    Fort Akatosh Redux adds a large imperial fort in Cyrodiil with tons of features including an active dock. Four guardtowers around Cyrodiil. You can actually decide to join The Imperial Legion, become part of the Imperial Cult or even the North&East Empire Company. There are a number of quests and the plan is to use the actual Fort Akatosh as a base for more quests. In short tons of content to examine or explore!

    Guards of Cyrodiil Redux adds a small fort entrance with a large quest to play and adds the missing lore of the return of the Swampmoth Legion. There are also a number of small camps placed around Cyrodiil you'll perhaps encounter on your travels. It will also add a new faction to the game called the Imperial Nightblades. Who are a little different from the average legionnaire. They have their own base of operations and can be found by exploring or reading a book in several bookshops.

    The both of them have been build in cooperation and we hope you'll have tons of fun from our modules!

    Have fun.

  10. Some news for those who are interested in both Fort Akatosh Redux and this module;

    We're planning to release both modules at the same time - next week (aiming for friday)

    I'm still adding some minor things to the module..perhaps retexturing the odd thing here and there.

    Of course there should be a smooth transition to episode 2 if released in the future..so this has to be there already as well.

    Anyway! Thanks for reading. :blush:

  11. True, true :)

    Nice shots :D

    Yugi

    Thanks. I would like to make a small update. I'm considering clipping the module plans in half. So there will be two releases in the end. Part one and part two ..where part two is like a sequel to an open-end scenario while doing the Nightblade faction quests.

    So that means the module itself is nearly done and i have to write a proper transition method towards "part two". Especially one of my beta-testers Kosh is really scouting a few problems at the moment. So it's very close to completed.

    The module will not have full voice-acting, but judging by the projects size that would've meant a release in 2011. :poke::coffee:

    Cheers.

    ps: my partner in crime is also recovering from hardware problems (Onra - Fort Akatosh) so that will probably mean both mods will get the same release date.

  12. hi & welcome!

    the oblvion dvd is indeed nearly in the bargain bin right now :eyeroll:

    but there's tons of places to post or help.. i'm not really a heavy forum-poster actually. Just don't find the time to read everything and keep myself updated :coffee:

    nice people here though! :)

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