Fun! I'd rather play something challenging than milquetoast. I'm an old school pen and paper RPGer from way back, which is what attracted me to FCOM and the higher difficulty in the first place.
Save often and early should keep me from jamming myself up too bad, heh. /crosses fingers
If you don't mind, I'll ask a few more questions with regards to your first response in this thread.
First, I cannot get the Darn UI to keep my settings when I set them in the inventory menu. I can move the various HUD elements around, and they remain the same if I reload, but when I quit the game they are all back to default. Is this because I've been using Wrye to add mods, and then rebuilding the patch? Or something else I'm overlooking? Or maybe Darn conflicts with the parts of OOO, Frans, MMM, etc., that FCOM bashes together? This is the first real issue I've had with my FCOM install, and not a big one, but a customizable UI to me is like having a good AC in my car. I may not need it all the time, but I want it when I want it!
My second question has to do with Wrye and adding mods. I understand that shoving a hundred mods all at once into Wrye and expecting the game to work after that is not going to work out well. I'd imagine that problem gets worse the larger and more intricate the mods are that I'd be adding (i.e., large content mods with new cities and so on are more likely to clog the process up).
My intention had been to add each of the larger quest, city, lands, etc., mods one at a time using Wrye, rebuild the patch each time, and then test the game to see how it runs and whether anything conflicts. However, I'm finding this to be extremely time consuming.
For starters, Wrye seems a bit unstable, and while it has not crashed on me while adding stuff and rebuiling the Bash patch, it does hang up and says its "not responding" a lot. It still get the job done if I just let it be and finish the task, but it takes quite a bit of time simply to add a mod to the Install tab, install it, then activate it in the Mod tab. Is this normal, or might there be something on my end making Bash unstable?
And even worse, it then takes about 20 minutes to rebuild the Bash Patch after adding each mod.
I understand that Bashing the patch takes a fair amount of time, but coupled with the how long it takes to install and activate, its really making the process of adding mods frustrating.
So, my question is, how many mods can "safely" be installed/activated at any given time, and then Bashed together once they are installed/activated?
I've done 3-5 smaller tweak mods together at the same time, and the game loads and runs no sweat so far (other than Darn not saving my UI settings).
I'm looking for a balance between preserving stability and preventing corruption of game files that might force me to reinstall, versus the amount of time its taking at present in my attempt to keep the game stable and without conflicts.
My emphasis for adding mods leans way over on the side of having more content to play, like quests and dungeons, than better graphics, sounds, more items in game, and so on. My preference is content over eyecandy, in other words, so I'm more interested in getting as much into the game as quickly as possible than I am tweaking it forever to look nice or whatever.
Sorry for the long post, and I appreciate any input.
Thanks.