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Skaera75b

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About Skaera75b

  • Birthday 06/08/1988

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    England

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  1. Skaera75b

    Arena?

    As some of you know, I thoroughly enjoyed the Arena in Oblivion, and I thoroughly enjoyed modding the thing half to death equally. So I'm using this thread as a declaration of intent to start a project- some variety of Arena within Skyrim would be the aim of this project. I haven't decided where it should be placed or how it might be implemented, but I think we can do it. I'm fairly sure I can largely copy/paste the script from my Arena mods for Oblivion, but I'll still need to make the thing- I really don't want to do a Morroblivion style rip and just lift the IC Arena and drop it in Markarth, but I would like to make something similar. Anyway, now we've got the Creation Kit, I can start doing this.
  2. I'm wondering about the fate of the ORP... Oblivion realms always look so bland.

  3. Firstly, thanks again for running to my aid I set up a containment area for my dead, using the same Ref as you had, and I copied the script from above and made a spell that should cause that script effect. I've set it to have the visual effect of fire, shooting from an X-heading over Boethia, to an X-marker in the centre of the arena. The spell is targeted. AncientXMarkCreatureREF is an X-marker inside a the containment area- this all looks decent. I press the button, Boathia explodes (for some reason, the fireball never heaves his head area), and the corpses remain. Sorry for not being able to get my head round this, but have I missed something? scn AncientClearBodiesScript begin ScriptEffectStart if GetDead == 1 moveto AncientXMarkCreatureREF endif end Inputted successfully. Scriptname RSTest2 Begin OnActivate ShootREF.Cast RSClearBodies BurnMe End ^ That's the troublesome one. It's on a switch at the back wall. All I can see it doing is making a large explosion- I've got three large bear corpses that seem persistant. Thanks for reading, again
  4. Here's what I have; I put a statue of Boethiah on the platform above the PC's entrance, and an X-marker in the centre of the arena. The plan is, I press a button (Probably to be located on the boarded-up Opponants' entrance) which launches a fireball (large.) from Boethiah, to this aforementioned X-marker, creating a nice, tasty explosion. Then I'd use the disable if dead command that I still haven't worked out. That'll be a nice way to clear corpses, don't you think? I'd be grateful for any help, seeing as I'm pretty much at a loose end here... Thanks. I've set up the statue, the X marker, and the activator (I chose a headstone. Seemed appropriate). I don't know how to make the Statue cast the fire spell I made onto the X, nor am I entirely clear about how to write the disable if dead command in. I'd appreciate any help.
  5. I took a little break, remade my house. I actually stopped playing Oblivion for a while, but life just wasn't the same. I've checked back in, I've got a working arena once more. I'm going to release this one, in time, once the textures I've used have been officially released (Still waiting on that). In the meantime, I wondered if I could bother anyone for help with the previously mentioned Corpse Clear button? I did try this, pulling scripts from other places, and I couldn't make it co-operate. I like the idea of fireballs being shot from possibly statues of Dagon above either entrance (The Arena is Daedric, so that would work quite well) incinerating the corpses as in Willie's Ancient Towers mod- I'd not been able to make it work, though. I remember that much. But this is (again) a new game, a new start, and a new mod. So maybe I'll be luckier this time round? Thanks for any advice offered, and everything up to this point
  6. Before I meddle, I wanted to dip my toe in. I lost my save file recently. I don't mind- it's fun to redo everything. I kept my face, and my mod still works, so I'm good. It's helped me find a flaw in my Arena mod. I've got M'raaj-Dar and Mathieu Bellamont as... corpses-in-waiting. I really like the topical death cries, like 'Why, Brother?' and 'Night Mother, save me!'. But this is attached to the script that adds them to the Dark Brotherhood- so, removing the faction Dark Brotherhood from them in the CS takes these nice remarks away, replaced with generic Mudcrab-related tedium. Of course, if I don't remove the faction, then I can't kill them yet, as I've not completed the Dark Brotherhood quest. This is a useful flaw to have found, I think. So is there a way to return their relevant deathsquawks without being removed from the Brotherhood? It'd be nice Thanks for reading, let me know if it's going to be beyond me?
  7. Hahaha, oh, wow. Thanks for pointing that out to me- can't wait til it's finished! Always nice when someone else does all the hard work *rolls eyes*. I can't believe this person thought of it at the same time as me... weird. But cool, nonetheless.
  8. I was contemplating this. I get tired of using the disable command incessantly. I figured the script on ancient towers would only clear creature corpses, so I didn't look into it- I will now. Thanks. The more I think about this arena, the more I want to do with it. I'm worried about over-egging the pudding, but I'm sure worse things happen at sea
  9. I've got a quick question- I want a sword to have a Frost enchantment, but I want it to glow red (instead of white). Can this be done?
  10. I did it, it worked. You do need to have dedicated armour stands, they're not universal, but that's fine- more organised anyway. Using notepad to edit the script, you can pretty much use the Replace command to change the relevant suit. Brilliant really!
  11. Absolutely- that's why I've not started yet
  12. Hmm. I've seen this. I'd prefer armour stands to mannqeuins. Well, I mean, I'm trying to make an alternative to this mod.
  13. I'm looking at the scripts for the armour stand in KOTN, and it looks like a few standard script templates with minor adjustments could easily result in either armour stands per specific suits of armour- IE, one for glass, one for ebony, etc., or even (and this is the dream) an armour stand which can have any piece of armour put on it. I'm not a huge Mannequin fan- I like lore the way it is, and they'd use a stand, not a mannequin which occasionally shrugs or blinks. I saw WillieSea's excellent Ancient Towers had an armour stand for its' Ruby Armour, which uses an entirely different script. That looks like it may be easier to work from, if I wanted to have armour stands for seperate suits of armour (which would still be amazing). So before I have a bash at this, I just wanted to ask- has someone already done this? I pretty much want 5 armour stands for my top 5 favourite, or most oft. worn outfits. Looks like something I might be able to manage, but I won't dive in if it's already been done. TL;DR A relevant armour stand for specific suits of armour? With permission, obviously, I might try modifying an existing code. X/O
  14. If you know what you're doing, perhaps- I would have lost much of my hair trying to work that out, haha. I've now got it spawning NPCs in a private Daedric arena down a tunnel in the Cheydinhal Abandoned House Basement. I've set it up for 'rematches' with NPCs I wanted to kill and kill again, like that arrogant Nord Yellow Team Champion, or Mathieu Bellamont for what he did to Lucien. Agronak, too, but that's just because it's annoying, having to fight the Grand Champion at level 5 or whatever. Nice to revisit the situation as an 'adult' character. Thanks very much again, I'm really happy with how this has turned out. I'll release it once the Forgotten Isles mod is out (As I've got a few meshes and textures from that included, seeing as transferred Morrowind ones are forbidden and lower quality anyway).
  15. Incredible Couldn't have worked better. I've decided I do want my own private arena, so I'm having one. Thank you!
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