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Horkerkiiin

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Everything posted by Horkerkiiin

  1. Hi guys completley new here! so hi to everyone! So Im working on my first ever mod Ive modded my game before but never actually made one and TBF i couuld have made it easier on myself. Ive decided I want to make a completley new armor from scratch for the UNP body (UNPB to be specific) so Im talking about modeling it myself, Something of which I have zero experiance in whatsoever, but hey I like a challange. I was hoping to get some advice from you guys and some feed back as well Where im at so far: I have taken the necessary steps to get the body, hands and feet into blender via NifSkope, both the _0 and _1 models. They are saved as two seperate blender files the skeletons have been removed as well so I have them there so I can creat e the armor the right size ect. Now yesterday I spent the best part of nearly 10 hours (started at 2pm finished around quarter to midnight) modeling my first part of the armor, I started with the boots as I plan to start at the bottom and work my way up and this is what I came up with - http://imgur.com/X67WRUB,KczK739#0 and a diffrent angle http://imgur.com/X67WRUB,KczK739#1 - To be honest Im quite proud of what I was able to make considering I have no experiance with this at all, I did this alongside the _0 version of the body so I made them the right size - I am aiming to create this http://www.sheenaduquette.com/wp-content/uploads/2014/11/Pyrrha_turnaround.png Here is where my questions come in and I apolagize if they are complete noob/obvious questions 1: The boots themselves fit on the feet however the part which comes up the leg slightly does not fit around the leg it is out of place, I take It I want to adjust that so it does fit around the leg as it is posed in blender so that when I get to weight painting ect its all in the right place 2: The gold trim that can bee seen on the boots, what is the best what to go about this?, At first I thought about trying to subdivide and use vertices ect to make the pattern and then 'pull it out' from the base model slightly, this did not go as planned and I couldnt figure out how to do it, am I better off waiting to add that as texture later? 3: The leg armor I know is going to be a pain, Mainly due to the intricasies of the design but from what I can see it looks to be in 3 clear parts the Lower leg, Knee and Upper leg am I better of creating those three bits seperate and then combining them to be 1 mesh once they are all done? Thats all the questions I have for now and thank you anyone who takes the time to read/give advice I know ive kind of dived head first into this and is something that wont be easy (Dont even get me started on how difficult that sash is going to be) but Im determined to do this. Thanks again for takin the time to read guys!
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