Activator: ARSecretWallFAST01 is a secret wall with a up and down option. Specifics do waste less time I suppose But, When I try to activate a wall in a parent scenario it just won't serve my purpose. I still need just one button with say....like 196 walls attached to it. But then another button with 100 walls or so attached to it, yet I'd prefer that the script function toggled each wall in order to bring up the old walls and put down the new ones so that re-pushing the button would reset back and forth. ugh...just trying to make up a way to say this is tiring... Anywho, I'm still learning by doing and reading and then doing some more, but limitations seem to creep up on me. Hopefully that was a good amount of info to aid in a helpfull reply.