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Killertube99

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  1. File locations were fine, I didn't touch anything except the textures. I'm pretty sure it had the correct alpha channels but I recently had to format my hard drive to so I'm remaking the textures atm when I have time to work on it I will make sure the new textures have the right alpha channel. The banners were duplicated from existing banner records but I made sure to point it towards my textures. I think what happened was that it showed white because it got confused seeing as I had made a texture set AND directly pointed to my new textures in the mesh itself causing it to default to the blank white mesh. Once I get a break and am able to start working again I'll let you know how it goes. Thanks for the help!
  2. well I need to touch the mesh because i need to wrap the textures, as well as making the texture set don't I? Unless I'm stupid and the reason I was getting a white texture was because of two valid texture sources fighting for one model
  3. The banners themselves are duplications of the pre-existing city banners with different names on the models so that they don't replace the existing banners, texture-wise I created the textures moved them into the appropriate folder then used Nifskope to replace the old textures by having the file path point to the new textures. When in the creation kit it shows as a blank white texture which tells me that the normal map works fine it's just the texture or model that's having problems.
  4. I want to (and have tried to) create several custom banner sets for the major cities in my mod but I can't seem to get the textures to display in-game, even when using texture sets. I'm not sure what's causing the problem it could be that the texture set isn't done properly or the texture itself not being placed properly on the model or maybe the banners are special cases in terms of texturing due to their animations but i have no way of knowing for sure so if someone could point me in the way of a guide or solution that would be absolutely wonderful. Thanks in advance!
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