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Consoler

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Everything posted by Consoler

  1. One random observation about the weapon classifications: They got rid of the "Short sword" class, but now the "daggers" are as long as my character's forearm! Why not cut the dagger/knife class and just call them short swords?
  2. They are compatible and I load Combat Archery before Deadly Reflex.
  3. Race Balancing Project Light Ethereal Eyes Realistic fatigue Deadly Reflex Locational Damage The Elder Council JQ's Fighter's Guild United Cyrodiil Upgrade Overhaul CUO Cities Combat Archery L.A.M.E. StarX Vanilla Vampires Revised StarX Vampire Deaths RealSwords - Nord (sometimes Orc and Redguard as well) Realistic Weapon lengths Bash Locks Persuasion overhaul Kayo (punches lower fatigue twice as fast as life energy. increases the likelihood of a knockout) These are my core mods. I used to use Mighty Magick Reborn with LAME, but is conflicted catastrophically with RBP (CTD every 15 minutes and EVERY save attempt), so I dropped it.
  4. so, my xp netbook with 1 gig memory wouldn't stand a chance, eh?
  5. I used to play a Space Wolf army in Warhammer 40K, so in Elder Scrolls, whenever I play a Nord, his name is Ragnar Blackmane. Kind of goes hand in hand with the "disgraced prisoner making good" theme.
  6. Kvatch. Well, to be specific, Kvatch as presented in Kvatch Rising. It's relatively spacious, has a strong trade market with all manner of valuables and consumables being traded and besides having a strong guard detachment, there is a Mage's Guild dedicated to daedric magic and an order of knights made up of the surviving guardsmen(women) from the first battle for Kvatch. Not to mention, the Hero of Kvatch has a home here. Safe, high standard of living, and the best colovian leather around. And let's not forget the Arena, where for as long as supplies last, members of the Mythic Dawn will be fighting for (and losing) their lives on a weekly basis!
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