Thank you everyone for your kind words - In a way, I'm trying to bring a new wave of new creative content to the ES community via machinima. I'd like to get more modders interested in creating machinima. Quest mods are almost like ready made machinima scenes - just add FRAPS. Well, maybe a little more complex then that. It would just have to be set up a different way since you are not releasing it for the playing public, but for visuals only.
There was a small machinima scene a few years back by using Oblivion (for example, kdmd, chuck norris, ect). My assumption is that most machinimators were not modders and were limited because they were only mod users and most likely did not understand the internals of the game. For instance, how do you get lip synced dialogue and, what the heck are idle animation conditions?! The dialogue system is complex and even I don't understand it 100%...at least not yet, anyway. I am not a scripter - I only got it in Ignotus because I accidentally found an easy workaround and other techniques by fooling with a list of OBSE and vanilla scripting functions on a wiki and trying them in console. (Dont worry, I make plenty of game saves before conducting console experiments. lol!)
Most depended on animation mods (ie: Actors in Charge, UMPA, ect) that were available at the time, but the process of creating a series was tedious. People would flip through menus of animation and pose mods, green screen action, swap between character saves, and constantly toggle menus off to remove the HUD, AND edit out the console in the video.
I'm sorta in the same category, but was lucky enough to start my series with mods like Wrye Morph, WHOOSH, and companion mods available, which made controlling, swapping and filming multiple characters a lot painless. Without these mods, there's no way I'd be able to do what I did for Ignotus.
However, right now I'm limited to what I can do until I learn how to create, texture and import my own models and animations and script my own events. Right now I'm teaching myself Blender, as well as getting voice stuff done (and teaching myself how to manage my time. lol)
If anyone wants to help out in later episodes, please, let me know.