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TardisChan

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Posts posted by TardisChan

  1. I agree - it's not only immersion breaking, but as someone who enjoys screenshooting and video work, this is an issue to me as well.

    What's the point of having a "living breathing world" as a main part of a game if the character doesn't pay attention to it? I've seen posts in the past on different forums complaining about this, but no one knows how to fix it. Or, why Beth decided to make PCs into zombies.

    If this was something that could be fixed/modded, I think modders would have figured it out by now. I suspect it might be hardcoded and only Bethesda can enable things.

    Question is - are there enough people willing to voice their displeasure to get Beth to at least comment on it/and maybe fix it?

  2. Ooo, well..

    There are a few things I have in mind right now.

    First of all I'm having a hard time finding realistic, lore friendly-ish armor with sleeves for Zelda that is visually appealing (show a tiny bit of cleavage...) but not slutty, for Exnem's body. I wanted to have her be able to pair it with a removable coat of some sort as they head to the Bruma area, but I figured the only way this would happen is for me to make it or ask another. :) I do have a few ideas for how it to look, and if you're interested in helping (or pointing me to a good tutorial or 10, lol) that would be great.

    Another thing: I know that creating an NPC or a playable Dagon the way the model is in the game is not possible as there are no playable animations for it. BUT - Not too long ago, I saw someone made a two armed dagon as a modder's resource.

    http://tesnexus.com/downloads/file.php?id=40418

    40418-1-1316466773.jpg

    Now, I'm not opposed to doing a lot of the ground work myself. What I need to figure out is how to take that model and make it at least playable..and maybe speak? I've seen Slof's Xivilai race in COBL races and maybe the same could be done with the two armed dagon by using an orc as a base? Orcs have the same jutted toothy jaw and Dagon would probably speak the same way, and make LIP creation easier.

    As far as getting the other two arms onto Dagon, I thought I (or someone willing) could create armor from the chest and bottom two arms of the vanilla model, maybe animating them in a relaxed idle position, and we wouldn't have to worry about animating that TOO much. Dagon wouldn't be walking around too much, and if worse comes to worse only film his head and shoulders. OR, maybe force an idle animation on his playable arms to simulate movement with the non playable bottom ones. Remember, this is all for visual effects.

    This wouldn't be used at LEAST for another 5-6 episodes (maybe next summer) so there's plenty of time.

  3. Thank you everyone for your kind words - In a way, I'm trying to bring a new wave of new creative content to the ES community via machinima. I'd like to get more modders interested in creating machinima. Quest mods are almost like ready made machinima scenes - just add FRAPS. Well, maybe a little more complex then that. It would just have to be set up a different way since you are not releasing it for the playing public, but for visuals only.

    There was a small machinima scene a few years back by using Oblivion (for example, kdmd, chuck norris, ect). My assumption is that most machinimators were not modders and were limited because they were only mod users and most likely did not understand the internals of the game. For instance, how do you get lip synced dialogue and, what the heck are idle animation conditions?! The dialogue system is complex and even I don't understand it 100%...at least not yet, anyway. I am not a scripter - I only got it in Ignotus because I accidentally found an easy workaround and other techniques by fooling with a list of OBSE and vanilla scripting functions on a wiki and trying them in console. (Dont worry, I make plenty of game saves before conducting console experiments. lol!)

    Most depended on animation mods (ie: Actors in Charge, UMPA, ect) that were available at the time, but the process of creating a series was tedious. People would flip through menus of animation and pose mods, green screen action, swap between character saves, and constantly toggle menus off to remove the HUD, AND edit out the console in the video.

    I'm sorta in the same category, but was lucky enough to start my series with mods like Wrye Morph, WHOOSH, and companion mods available, which made controlling, swapping and filming multiple characters a lot painless. Without these mods, there's no way I'd be able to do what I did for Ignotus.

    However, right now I'm limited to what I can do until I learn how to create, texture and import my own models and animations and script my own events. Right now I'm teaching myself Blender, as well as getting voice stuff done (and teaching myself how to manage my time. lol)

    If anyone wants to help out in later episodes, please, let me know. :)

  4. Now that episode 3 is pretty much finished, I can now release the pilot. (Those of you who have seen a preview already - the pilot has been revamped!)

    Starring myself, Aranas, Edouard and Martin M. We hope you enjoy it as much as we enjoyed creating it!

    New episodes will be released the 1st of every month.

    EDIT: Episode 2 is out! Enjoy!

    • Upvote 1
  5. Not sure where else this would go - it's not written fan fiction, so I guess it would go here.

    Starting in January, I began to learn how to create machinima in Oblivion. I wanted to create a story based on my player character's adventures in Tamriel, that's more then just Poop and Fart jokes.

    Since then, I've been joined by three other TESA voice over actors who helped me voice and write the script. I learned a considerable amount about modding and what scripting commands can be used in the command console. (I'm still learning!)

    With the second episode finished and the third one about to start production, I can now announce that we'll be releasing the first episode next month.

    For now - here's a teaser. :)

    8b9a57c8.jpg

  6. My advice.

    In addition to what IS said -

    Help others on their projects while you figure out yours at the same time. Comment on message boards, reply to other threads. Make yourself known, and be courteous. Get to know them. You'll be able to figure out who's good at doing what. Once people start to know *you*, and know what you're capable of - you'll have a easier time finding a solid group.

    TAKE YOUR TIME figuring out your execution for the project. Taking the time to think about your project and how you want to execute it will make it awesome.

    ALSO If people don't respond to your requests, don't keep bugging them. Give them time to respond - or take that silence as a "no".

    Good luck! :thumbup:

  7. It just occurred to me how many mods I'm putting into this machinima project of mine.



    • - Chase camera mod
    • - Wrye Morph
    • - CM Partners/Share and Recruit
    • - OBGE/Screen Effects
    • - Exnems body/stock armor and clothing for exnems body
    • - Fraps footage of Kvatch Rebuilt
    • - Ren's hair
    • - Dwemer Spectacles
    • - Jarrod's textures
    • - Armametarium (I forgot the correct spelling)
    • - Even more LOD/water texture mods
    • - COBL
    • - hentai's lovely house 2
    • - Illumination Within
    • - Midas Magic
    • - Ronin's Oblivion Movie Director
    • - Just about every pose/animation mod you can think of (AiC, Umpa, Sephs) with Pose Compendium
    • - Improved Fires and Flames
    • - WHOOSH

    A lot of work was put into creating these mods and I fully intend on giving credit on the youtube page and website (when I launch it in a month or so). I remember reading somewhere that it's also a good idea to contact (or at least try) each mod author if repackaging a mod. Would the same thing apply for machinima? I would think so. While I'm not porting someone else's mod to another website, I'm still filming footage of it.

    What would be the best way to word a message?

    Would "Hi, I just wanted to let you know I like your work and would like to use footage of it in my machinima series." suffice?

    I just don't want to step on anyone's toes. :P

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