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Posts posted by Diana_TES_GotH
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Welcome. I have been bitten by the bug myself. When I finish a current project I'm working on, I intend to dive heavily into creating my own mods too. I love your introduction. You sound like me.
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2 hours ago, jim20333 said:
what is the best FCOM: Convergence or Maskar's Oblivion Overhaul??
It is really a personal preference. I recommend researching each to find which you feel will best accentuate your style of game play.
and i have one more question if i use Maskar's Oblivion Overhaul with the Martigen's Monster Mod 3.8 will be problem>> ?? and confilicts??
Maskar's Oblivion Overhaul provides ini tweaks that can be enabled to make FCOM, OOO, MMM, etc... compatible. Read the files included with the download to better understand how this can work for you.
and i have one more question in the ORDER FOR MMM 3.8 it says
unofficial Patches and DLC Mod Patches first
Frans and OOO, WarCry, Bob's Armory, Armamentarium, and Artifacts
MMM
Cobl / Cobl Races
Body Replacers
FCOM
Texturesmy problem is that i will not use Frans and OOO, WarCry, Bob's Armory, Armamentarium, and Artifacts Cobl / Cobl Races
Body Replacers
FCOMso in which order i will put the 2 files from mmm??
i will put them after Unofficial Patches and DLC Mod Patches ??
can you help me please??
This is the order I have been most successful with installing FCOM Core and mods. Don't worry, you can skip any mod you like, just try to stick to this installation order.
1.1 Francescos Creatures and Items - V5
1.2 Oscuros Oblivion Overhaul 136
1.3 Oblivion WarCry 1.09 Full installation
1.4 Bob’s Armory Oblivion
1.5 Loths Blunt Weapons
1.6 Armamentarium Complete 1-35
1.7 Artifacts 1-1
1.8 Martigen's Monster Mod 3.8
1.9 FCOM Convergence
1.10 FCOM_Knights Unofficial Patch
1.11 FCOM_Convergence.esp Unofficial Patch
Now you will need to decide which plugin you wish to over ride all the others and make certain to arrange your plugin load order accordingly. TES4Edit is a good utility to help you see what each plugin does.1.12 Test the Game and see how you like your setup.
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Click the Download this file tab to find them.
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Here is my final exam. I saved it as a PDF for convenience and to take up less space on the forum. I also uploaded the screenshots here:
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FYI: for those who have problems finding the "What You Need" until the staff updates the links:
- It appears the only place to download TES CONSTRUCTION SET v1.2.404 these days is on Nexus Mods: Official Oblivion Construction Set by Bethesda.
- Also, Bethesda has moved their game patches to Bethesda Patches. However, one can also download the Official Oblivion 12416 Patch by Bethesda from Nexus Mods.
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Shared on my facebook page! From my family to yours, we wish the best for you. Thank you for all you do for the community! We'll try our best to do what we can to help support you and your family while you struggle to turn your world upside once again.
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I will pass that along. Sincerely, thank you for informing us who to contact. We appreciate the information.
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Thank you. Our Administrator is drafting a letter to mail as he hasn't received a response via email. Hopefully they will not object.
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Our understanding is that considering Arena is a free download from Bethesda and we are not using any of Arena's assets it is okay to work on this project. I was told that when TesRenewal started their projects they did not have permission and the only reason Bethesda said anything to them was because Zenimax did not like that they were using Morrowind textures and meshes in Oblivion. Our Administrator, RPG-KING 117, has been trying to contact Bethesda. He will continue to reach out for a response until we are either told yes or no, either way we will respect their decision. For now we are just fans of the game working together to see what we can do to Remaster Arena into a more modern gaming experience.
If we are mistaken in this understanding, I sincerely apologize for promoting our efforts on here. I admire all the work your team puts into the mods and tutorials you create. I continuously try to promote your site to my gaming friends.
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A few of us are hoping to "Remaster Arena". I am actually doing a complete play through in order to take unique screenshots and record dialogue to help provide the developers with information pertaining to the game. If anyone is interested in this:
Our goal is to recreate the first game in "The Elder Scrolls" series. To begin, the site is divided by each section Coding, Landscaping, 3D modeling, etc. Join the area you would like to help work on. We welcome anyone with experience with any of the development departments and an understanding of "The Elder Scrolls". This project is not affiliated with TesRenewal
Currently we are on discord @ https://discord.gg/q2kRdf7. I can tell you that I have been having an absolute blast replaying TES Arena. It has been 20 years since I played it the first time.
TES Construction Set: Unable to Save Script
in Study Hall
Posted
I am unable to save my edit to SupremeMagicka.esp: zzSMConjurationControlScript in either The Construction Set or CSE. Could someone help me with this?
The edit I am trying to make is from the MOO Manual for Supreme Magicka compatibility.
Find:
if bisconj && GetSpellType rplayerspell != 2 && (NumSummons > 1 || SustainableSummons || VariableSummons || ConsistentSummons || ConjSummons > 1) && Player.GetAV Silence == 0
Replace with:
if bisconj && GetSpellType rplayerspell != 2 && (NumSummons > 1 || SustainableSummons || VariableSummons || ConsistentSummons || ConjSummons > 1) && Player.GetAV Silence == 0 && Player.IsCasting == 0
The CSE reports the following and will not compile and save the script:
Line: Message
21: Variable redeclaration. Previous declaration was at line 10
226: Variable declared inside a script block.
227: Variable declared inside a script block.
236: Variable declared inside a script block.
236: Variable redeclaration. Previous declaration was at line 96
TES Construction Set prompts:
Warning: "Script 'zzSMConjurationControlScript', line 105: Script command 'SetNumericGameSetting' not found. Continue Playing?"
I select Yes to all but the Script will not save.