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Nekronom

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Everything posted by Nekronom

  1. I dig it did you get your issue fixed?
  2. Nekronom

    Legion ingame

    From the album: Nekronoms Polygonal Dysmorphia

    Oh my lovely attempt at using OB at full graphics on a nvidia 6200....

    © © 2011 Mannequinn FX, Payton Quinn

  3. Oh poo, shoulda stayed up another hour . Thanks for doing diagnostics MEO, Tosky, glad you've got it fixed
  4. Yes, its a lol way of saying use more geometry (make more edges in your mesh), smoothing stretched along really long areas without any break can cause serious smoothing errors.
  5. From the album: Nekronoms Polygonal Dysmorphia

    Just a taste for all of you to see the finished product before I put it ingame.

    © © 2012 Mannequinn FX, Payton Quinn

  6. Smoothing errors can be very evident in the presence of long tris, using "moar geo" as we say, can help alleviate any smoothing group problems
  7. I guess I'm a little overzealous when it comes to work. But can you blame me? I'm just so excited to show the community what I improved on today :)

  8. From the album: Nekronoms Polygonal Dysmorphia

    Turn-around of the highpoly blockout for the legion shield, doing this shiz right this time!

    © © 2011 Payton Quinn, MannequinnFX

  9. Nekronom

    Legion shield WIP

    From the album: Nekronoms Polygonal Dysmorphia

    Just a shape blockout, bit more work and than its off to zbrush for detailing!

    © © 2011 Payton Quinn, MannequinnFX

  10. Nekronom

    Daily sculpt

    @Vince, Its sculpted from a sphere, so the topology is kinda mussed. If you still want to see i'll post, or I might retopo later tonight?
  11. Nekronom

    Daily sculpt

    OH LORD! hahah polycount? like, 2mil?
  12. Nekronom

    Daily sculpt

    From the album: Nekronoms Polygonal Dysmorphia

    Went for an older male, actually it looks sorta like a guy I met in NY O.o Anyways. Not satisfied with it, a good 20 more minutes and it would be finished, but...Not today LOL As Per usual, crits and comments are welcome!

    © © 2011 Payton Quinn, MannequinnFX

  13. Nekronom

    Daily sculpt

    Theres depth of field applied, if thats what you mean by blurry? The ears were just blocked in and the back of the head was very rough and raked, not much interesting back there xp
  14. Nekronom

    Daily sculpt

    From the album: Nekronoms Polygonal Dysmorphia

    2hr sculpture from a base sphere, testing out traditional sculpting techniques in zbrush.

    © © 2011 Payton Quinn, MannequinnFX

  15. Nekronom

    Sword

    Beautifully done mate! post up texture flats?
  16. Nekronom

    FloorTileExp01.jpg

    Yeah, mate, just a pinch of spec, tiles tend to be pretty shiny. whereas the grout tends to be (well you know, your a fabricator) dull, Have that reflect in your spec and this baby will shine! And be sure to make a heightmap for the normal filter, running pictures through the filter will only give you surface detail, which is not what normal maps are for Edit:: As an afterthought, If you make heightmap for some elevation between grout and tile, than run the texture through normal to get surface details, and overlay that on the HM normals, you'll get a better result, as well as using different levels of specularity on the different materials(paints?) in the colored parts of the tile, It will help the piece pop
  17. Nekronom

    FloorTileExp01.jpg

    I'm diggin this mate! should paint up a quick heightmap for normal conversion and do some work defining work with your specular! you could REALLY make this POP!
  18. So, Sitting here watching my roommate play oblivion, and I realize, hey, He just slept for 30days in prison! Than the idea came to me and I discussed it with him for quite a few hours. What if, Instead of going to a cramped prison cell where you could do nothing but break out, or sleep for a year, you were sent to one of three labor camps where you would perform a series of menial tasks, along with a small rec time before bed. You would do this (immersive mining, woodcutting, etc) to keep your skill from falling, and maybe even make some money while in prison (gathering more than your quota of ore/wood) until your debt to society has been payed. Or you could resist your sentence, be beat by the guards every day and speed up your sentence in solitary (and maybe facing a nifty hallucinatory sequence from lack of sleep). For those evil doers (serial killers, mass thieves, etc), there would be a "life sentence" or "death penalty" option, where the players only option would be to break out of prison, hide in an undisclosed location, and work with a certain npc to set up a new identity and clear your record! Obviously, I can do any or all modeling work needed, but I'm clueless as to where to start with scripting, worldbuilding, path gridding, etc, as well as that would be a massive undertaking for just lil old me ... So yes, A cry for help if you will, cause it seems super awesome to me.
  19. Dark Elves, the ultimate femme fatale :)

  20. Dark Elves, the ultimate femme fatale :)

  21. First off! WIP Dunmer Female HI Res Dunmer (age 70 on slider) Valen Dreth awaiting his "release" My oddly german looking character Showing off some of the detail captured by the normal maps WIP of the Saviors Hide WIP Imperial WIP Iron armor (lost in hd crash, Needs to be retopo'd)
  22. I made you a comparison so you can see baked normals (left) and default beth(right).

    http://img546.imageshack.us/img546/2867/comparisonf.jpg

    You can immediately tell the one on the left will have a better effect on lighting. (keep in mind, its not actually that small lol, I just scaled it for demo purposes).

  23. Heya mate!

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