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  1. BaconFlips

    This Is Fun

    From the album: Bacony Goodness

    Having fun just cutting away
  2. BaconFlips

    Going to Work

    From the album: Bacony Goodness

    Taking a big swing. Noticed a couple of problems here: 1. He's holding the sword too high, gotta move it up a bit so he holds below the tsuba, right now it's clipping. 2. The inside of the hilt is transparent, I can see the environment through it... anyone know how I'd fix that?
  3. BaconFlips

    Finally!

    From the album: Bacony Goodness

    Finally at the finishing stages of this damn thing. First project ever, first model ever (that wasn't made straight out of a tutorial) and probably the hardest I've ever worked on a design piece. I'm kind of happy with how it turned out. Probably going to move the heron more towards the center of the blade and try to get rid of that black line on the hilt (think it's something to do with smoothing groups), but yeah, pretty much done. Let me know what you think!
  4. From the album: Bacony Goodness

    Here's the high-poly rework of the sword I posted earlier. I changed the hilt a whole lot, plus I added the heron in there on the hilt (it may be a little hard to see at the moment, but it's there if you can make it out). Hopefully I'll have it fully textured tomorrow for you guys to look at, and then shortly after that, in-game. This sword is the first step for the Wheel of Time mod I'm planning on making in the future.
  5. From the album: Bacony Goodness

    Well, this is my first attempt at texturing this sword (at texturing anything really). I'm happy with the blade, but not so much with anything else, especially the gold on the crossguard and tsuba. Oh, and I also need to add the "heron mark" on the blade that the sword is named for . But that will come after I re-try unwrapping and texturing this. This was more of just a trial attempt to allow me to get the hang of it.
  6. From the album: Bacony Goodness

    This is the second (and most likely final) render before I have a go at texturing this... I feel like the hilt could use a better looking grip, but it's smooth in the reference and I could always fix it up a bit in the texture. Although this render is not much different than the first, I added a little border to the bottom of the cross guard along with a flower design.
  7. From the album: Bacony Goodness

    My first, textureless render of my first ever 3D model aside from ones made via tutorials. The model is supposed to be a heron-marked blade like the ones used in the series of novels "The Wheel of Time." Pretty happy with how it turned out at the moment, though there are some things that could always be better done. Next up comes some finishing touches, and then a texture... hopefully my first attempt at texturing doesn't turn into a mess
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