Hello,
I am making a mod, that requires a custom worldspace. This worldspace is big enough to require it to have LOD not to stare into the void.
I figured out the process, thanks to a brilliant video by AlexanderJVelicky (Can be found HERE),
And This Thread here, which is for the Original game, but contains useful info as well.
Alas, I ran into a problem on the object and tree generation part. The LOD generator window tells me this line:
LOD diffuse texture '..\Source\TGATextures\lod\MtnCliff02LOD.tga'
and normal texture '..\Source\TGATextures\lod\MtnCliff02LOD_n.tga' are not the same size (but should be).
I have read that the number of the texture might be a different one in other people's cases. Yet no solution to this problem.
Regenerating them, even editing manually and re-exporting from GIMP, gives no result.
Might there be something i am doing wrong?
Or maybe there is another way of doing it? After all, it has been a lot of time since those tutorials went up.
Any advice is very welcome.