Hi y'all,
So i've been having a fairly unique problem with the weight slider of a mashup, I couldn't seem to find anything like this at least..
Basically, the _0 and _1 meshes work fine when the weight is 0 or 100 respectively, but anything in between only shows the _0 mesh, without any changes. The weapon position does change, and whenever the weight reaches 100, it instantly changes into the _1 mesh.
As far as I'm concerned, the vertex counts and order are all completely fine, since I just adjusted the _0 meshes to fit the _1 body, and there isn't a single vertice 'explosion'. The ArmorAddon also seems fine, I simply pointed it to the _1 mesh like every vanilla armour. I've also tried to use a vanilla armour and ArmorAddon as base in case something went wrong there, but no luck.
I have run out of ideas to fix this, so does anyone have a clue?
If needed I can also attach the armour meshes.
Cheers