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[WiP] A Wealthy Shack


Relic
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A Hidden Morag Tong Hideout that lies under an "abandoned" shack.

Anyway who knows me, knows that I am a Lore Freak. As so, I am trying to create a deep lore for it.

PLEASE NOTE: This is a Very Early WIP so what is planned may change over the course of its development. As for its release, I expect the beta to be released around January.

[align=center]Compatible Mods

  • [*:69d65d4102]Unique Landscapes - The Imperial Isle

Required

  • [*:69d65d4102]Common Oblivion[*:69d65d4102]Shivering Isles

[/align]

Background

The whole background is a Morag Tong agent in Cyrodiil who has/is being hunted down by the Dark Brotherhood. Numerous sightings of this will be available to see throughout this mod.

Areas

  • [*:69d65d4102]Abadoned Shack - Entrance to the real manor.[*:69d65d4102]Lobby - Leads to the different areas.[*:69d65d4102]Private Chamebrs - Bedroom and Meditation Room.[*:69d65d4102]Public Chambers - Dining Hall/Kitchen/Bar/Sitting Room.[*:69d65d4102]Training Chambers - Mage's Lab, a Library, Combat Arena and a "stealth" practise yard.

Images

  • [*:69d65d4102]
From Outside[*:69d65d4102]More than Meets the Eye[*:69d65d4102]The Lobby[*:69d65d4102]Lobby Nexus[*:69d65d4102]Arcane Flames

I hope this interests you.

All the Best,

Relic.

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I'm afraid you shall Grond :PAs for the stealth area nanno, lets just say traps and locks maze.


It might be intersting to have imobile "statues" with a script to alert you if they detected you. Practicing your sneaking close to them would raise your sneak level, and give the player a chance to practice and see what works and what doesn't. Just a thought.

WT
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  • 2 months later...

I'm sure the'd actually have to be npcs then.

I've been off this for a few weeks, but working bak up again. I'll hopefully get some screenies on too!

P.S. Would you guys prefere a dark necromancer-like look, a nobleman's house feel (even though it's underground :no: ) or a sort of bandits' cavern feel?

:blush:

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