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[RELz] Lore Dialogue 300 updated


Cliffworms
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Download and screenshots at TES Nexus

Required :

OBSE Elys Universal Silent Voice

Oblivion Script Extender

From the readme :

The Elder Scrolls IV: Oblivion

Name: 300 Lore Dialogue Updated

Version: 2.0

Date: 12/06/09

Category: Dialogue

Requires: Oblivion 1.2.0416, OBSE 0012 or above, OBSE Elys USV 0.93 or above (Download links found below)

Author: Cliffworms (mr__legault@hotmail.com) and Cleitanious (ByblosHex [at] gmail [dot] com)

1. Description

2. Requirements/Recommendations

3. Installing the plug-in

4. Playing the plug-in

5. Save games

6. Conflicts/Known Errors

7. Legal Stuff/Disclaimer

8. Changelog

9. Credits

1. DESCRIPTION

This mod is an update to Cleitanious excellent 300 Lore Dialogue mod that was released two years ago.

Cleitanious latest and original version brought 60+ new topics and 120+ lines of dialogue.

This updated version brings around 370 additional topics and much more dialog lines.

You can now talk to NPCs about their skills, the provinces of Tamriel, the guild they belong to, the different drinks sold in pubs, the creatures of Cyrodiil, asking an alchemist about every ingredient and their locations and many more topics.

To see what topics are added and what changes have been made, refer to the version changes below.

2. REQUIREMENTS/RECOMMENDATIONS

Required: - The latest version of Oblivion

- Oblivion Script Extender version 0012 or above (http://obse.silverlock.org/)

- OBSE Elys Universal Silent Voice v. 0.93 or above (http://www.tesnexus.com/downloads/file.php?id=16622)

Recommendation: Because the topic listing will be much longer, I highly recommend the use of a mod that allows you to see more dialogue topics on the list like DarNified UI.

3. INSTALLING/UNINSTALLING THE PLUG-IN

Simply extract the .esp file to your Oblivion/Data folder.

If you already have the original version by Cleitanious, it will overwrite it. Also, since my version uses OBSE Elys USV for the mute voices, run the LoreDialog unSetup.bat file that came with the original version to remove the silent voices generated by it.

After, you can also remove these files installed by the original version :

- Optional_mp3 folder

- LoreDialog unSetup.BAT

- LoreDialogSetup.BAT

- Silence.mp3

To uninstall, remove the ESP.

4. PLAYING THE PLUG-IN

In the Oblivion Launcher, activate:

"300_Lore_Dialogue.esp

In-game, find any NPC and notice the difference in the number topics.

Start talking! ?

5. SAVE GAMES

You do not need to start a new game to see the changes.

6. CONFLICTS/KNOWN ERRORS

- None yet. If you notice typos, please let me know.

7. LEGAL STUFF/DISCLAIMER

Ask me first before distributing the mod elsewhere. That is all.

8. CHANGELOG

2.0 Changes

- Created sub-topics for Appartus, Races, Spells, Daedra, Weapon types, Weapon Materials, Nine Divines, Skills, Provinces, Races, Creatures

- Changed Daedra Hearts to Claws in the Clannfear topic.

- Changed IDs of most topics for better organization.

- Added a new line in the Daedroth topic about the teeth ingredient.

- Added the existing weapon topics to the combat trainers.

- Added new classes that talk about the existing topics.

- You can talk about a magic schools spells with any magic-type class instead of limiting it to the Mages Guild, as long as they have sufficient knowledge in magic school.

- Finished Imperial Provinces

- Finished the Gems

- Moved Diamond and Emerald topic to a Gems sub-topic.

- Moved Dreugh in the Native Creatures sub-topic.

Additions (New Topics)

Ingredients

Retort

Mortar and Pestle

Flame/Frost and Storm Atronachs

Dremora, Golden Saint, Hunger, Scamp, Spider Daedra, Ogrim, Xivilai and Winged Twilight

Weapon types

Armor types

Armor styles

Weapon Materials

Nine Divines Gods

Skills and disciplines

Schools of Magic spells

Dwemer

Dwemer artifacts

Dwemer Ruins

Ayleids

Enchanters

Humans

Humanoid Races

Imperial Culture

Imperial Law

Imperial Legion

Imperial Provinces

Fighters Guild

Mages Guild

Thieves Guild

Food

Forts

Fundamental Attributes

Guard

Little Advice

Little Secret

Native Creatures

Necromancy

Potions

Faction Rules

Vampires

Vampirism

Undead Creatures

Gems

Diseases

Original Version :

1.3 - Tripled the amount of Dialogue since version 1.0

New installiation! Read the Read Me!

1.2.1 -

Quest Script updated to that the player actually gets the new dialogue topics.

1.2 -

"Bosmer" Topic fixed.

MANY MANY More topics added!

1.1 -

"Race" Dialogue option added for all 9 playable races.

1.05 -

Fixed a small error which made 30% of the NPCs think they were "Herders"

1.0 - Initial Release

0.0 - Ancient History

9. CREDITS

Cleitanious for making the original mod and giving me permission to finish it. Thank you very much man!

Morrowind writing team for the dialogue

Bethesda Game Studios for the Construction Set

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When I said 70+ new topics, I messed up. :P

Counting every topics I plan to add... I'm now at 330 new topics rather than 70.

This number include every sub-topics.

This means that this update along with the original version will get you around 400 new topics. Now players won't complain that there is a lack of dialogue options in Oblivion.

And here are some screenshots :

Let's talk about alchemy appartus...

Knowing about liches.

What a funny face you have, wood elf.

Example of topic listing.

Chatting about dwarven weaponry.

A barbarian informs me about Cyrodill's wild animals...

...and also talks about orcs.

As for the progress, I only have the ingredients to do...that's around 80 topics. :P

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