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Detection Distance


MaxVK
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Hi. I have a bunch of NPC Militia who patrol a small city. There are two on each gate, and the rest follow their own paths.

These NPC's are of a custom race and faction that hates and is hated by everyone else in Tamriel. They attack each other on sight.

However, for the sake of testing you understand, I just had about 8 guards from Leyawiin follow me into the city. The two Militia on the gate rushed at them as usual, and another of the Militia who was close by the gate also charged in. However, two other Militia NPC's passed by the gates on their patrols but it did not seem that they were close enough to detect the battle that was raging, or the enemy guards.

Is there a way to increase this detection range?

I don't want it to be enormous; clearly Militia on the other side of the city would not detect what was going on, but it would be nice if those who were in a position to actually see the enemy would respond to them.

If it were possible it woudl also be nice if some kind of alarm could be sounded (with audio or not) that alerted any Militia who might be in their barracks at the time, and sent them charging to the right location. Just an idea, its the detection range I'd really like to change.

Any ideas?

Cheers

MVK

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The detection distance i donno...but if you can script you can make people come to the scene of a fight.

Heres mine, which makes guard dogs defend chickens.

Thanks Joben, that looks like it might do for pretty much everything in one go. Iv not idea how to use it yet, but Ill work on it!

Cheers

MVK

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