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How do you fix a crash you arn't getting?


Joben
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Ok, as many of you probably know, I make companion critters, and made a spider daedra one. Spider Daedra summon a spiderling minion in battle.

I had to make a custom spiderling summon spell, because the default spiderling is in the daedra faction. Which seemed like it would cause aggression problems.

IS pointed me to this tutorial. http://cs.elderscrolls.com/constwiki/index.php/Scripting_Tutorial:_Summoned_Creatures

It's pretty simple, it uses moveto and kill/resurrect on a single critter to simulate the summon process.

So i set that up, and scripted my spider companion to cast it at the start of battles.

(because creatures don't understand what script effect spells do, so they are not inclined to use them on their own)

Vidirian and Nottlong both report crashes associated with the spiderling summon.

Nott tested for about 10 minutes and got 2 CTD and one lockup!. He thinks it might happen when the spiderling gets killed.

The code looks ok.

It does not crash at all for me, I've tested for several hours.

But 100% percent of my testing pool reports a serious problem.

I don't know where to proceed from here. :rofl:

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Best thing to do is ask for a detailed report, each person testing should give full details as to what they were doing ect when the errors appear. Once you have an idea of what could be causing the issue(s) it's then a matter of working through your mod to fix said issue.

If you need an additional tester or help, you can always PM me :rofl:

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