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More Bugs!


Maxwell the Fool
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Okay, so Jauffre at Weynon Priory stiffened and fell over (as with paralysis) during the "Weynon Priory" quest, just as he tells me that he'll take me to the amulet to see if it's safe.

Solutions I've tried:

Disable/Enable

Wait

Continuing On

Previous Save

When I open the console upon Enabling it says AI Package 30.00, and then he stiffens.

Here's my LO:

Oblivion.esm

Cobl Main.esm

Armamentarium.esm

Open Cities Resources.esm

CM Partners.esm

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

WindowLightingSystem.esp

Akatosh Mount By Saiden Storm.esp

ImprovedSigns.esp

Crowded Cities 15.esp

Crowded Roads Revisited.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCSpellTomes.esp

DLCSpellTomes - Unofficial Patch.esp

LevelerCheat.esp

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch.esp

Cobl Glue.esp

Cobl Si.esp

ArmamentariumLL.esp

ArmamentariumLLVendors.esp

ArmamentariumLLMagic.esp

CurseOfHircine.esp

TIE.esp

Halcyon House.esp

Hau'oli Paena.esp

HeartOftheDead.esp

LostSwordOfTheAylied.esp

LostSwordOfTheAylied - Claymore Add-On.esp

LostSwordOfTheAylied - OBSE Add-On.esp

ThePaleAdventurer.esp

Servant of the Dawn.esp

SIMushroomHouse.esp

SRJelytra.esp

SRJlandDreugh.esp

SRJspiderDaedra.esp

SRJtrollKajsa.esp

The Ayleid Steps.esp

Valus Cottage.esp

DLCBattlehornCastle.esp

DLCBattlehornCastle - Unofficial Patch.esp

Lynges_Thieves_Highway-10256.esp

DLCFrostcrag.esp

DLCFrostcrag - Unofficial Patch.esp

Knights.esp

Knights - Unofficial Patch.esp

The Lost Spires.esp

ElsweyrAnequina.esp

xuldarkforest.esp

xulStendarrValley.esp

xulTheHeath.esp

XulEntiusGorge.esp

xulFallenleafEverglade.esp

xulColovianHighlands_EV.esp

xulChorrolHinterland.esp

xulBeachesOfCyrodiilLostCoast.esp

xulBravilBarrowfields.esp

xulLushWoodlands.esp

xulAncientYews.esp

xulAncientRedwoods.esp

xulCloudtopMountains.esp

xulArriusCreek.esp

xulPatch_AY_AC.esp

xulRollingHills_EV_withoutWheat.esp

xulPantherRiver.esp

xulRiverEthe.esp

xulBrenaRiverRavine.esp

xulImperialIsle.esp

xulBlackwoodForest.esp

xulCheydinhalFalls.esp

xulAspenWood.esp

xulSkingradOutskirts.esp

Open Cities New Sheoth.esp

Open Cities Outer Districts.esp

Open Cities Full.esp

SigilStonesUnlevelled.esp

SigilStonesUnlevelled - Adjusted.esp

Quest Award Leveling.esp

Quest Award Leveling SI.esp

Quest Award Leveling SI - no forged items.esp

Quest Award Leveling - Finger of the Mountain.esp

TelekineticDamage.esp

SupremeMagicka.esp

SM_ShiveringIsles.esp

SM_DLCSpellTome.esp

SM_COBL.esp

SM_EnchantStaff.esp

SM_UnlockSpells.esp

SM_Scrolls.esp

SM_SigilStone.esp

sr_spell_deletion.esp

Enhanced Grabbing.esp

nGCD.esp

nGCD Oghma Infinium.esp

nGCD Skeleton Key.esp

Immediate Character Generation.esp

Cobl Races.esp

Cobl Races TNR.esp

Cobl Races TNR SI.esp

cidnothump.esp

TheOubliette.esp

Open Cities Road Record.esp

Bashed Patch, 0.esp

Streamline 3.1.esp

SRJhealCompanion.esp

Hedge Home.esp

DragonsLair.esp

TestHouse1.esp

Thanks.

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Huh... AI procedure 30 is wait_ambush.

I haven't totally picked apart that quest....

but He's supposed to run an ambush package, which makes him speak to the player, when he leaves the chapel, enters the house, and gets near a certain X marker.

Where is he when he keels over?

*scratches head* besides the falling over paralyzed, which is bizarre, i feel like there's something else odd going on here...

[edit] Can you check with the two commands getcurrentAIpackage and getcurrentAIprocedure and tell me what each says...they both gives numbers...but they refer to different lists...

donno if this will lead anywhere, but i have an odd hunch.

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Um, I see AI 30 as MQ04JauffreToAmulet, a travel type, which is supposed to GetStage MQ04 >= 20.00, which is probably beside the point as there seems to be an obvious mod conflict here causing the odd behaviour.

I don't know what half your mods are, but do any touch Weynon Priory at all?

Possible other conflict, do you have any of your companions with you?

Also, do you have the Official Patch installed too?

Edited by Hanaisse
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