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Goal:

Make an Oblivion Total Conversion Mod.

Need:

An empty ESP file with Oblivion Data (architecture, etc).

What this means:

All of Oblivion's NPCs, Quests, Interiors, Worldspaces, etc, will be gutted from the entire game. All what will be left is the fundamentals, such as the architecture assets and other assets. This will include animations too - like greeting animation, prevent NPC doing silly things whilst the player engages in dialogue.

Then:

Once the ESP file is finished, it can be converted to an Oblivion.ESM file and launched in the game as a Total Conversion Mod (like Nehrim).

Morrowind/Skyrim:

I've noticed both Morrowind and Skyrim have received more love when it comes to available empty ESP files with data.

What I found:

So I found on NexusMods - Blank Esp With Data - but unfortunately a particular animation was missing. When the player engaged in conversation dialogue in an NPC, the NPC would be stuck in a drinking potion animation loop, which only ended once the player exited out of the dialogue window. It was a very silly bug indeed. I wanted the normal greeting dialogue animation, where the player would pretty much stand still and listen.

I reached out to the mod's authour but unfortunately they live a very busy life and cannot fully remember exactly the process that they went through to make the ESP file with data.

The bug [VIDEO]: 

 

Community Help:

If anyone can create me an working empty ESP file with data, or guide me through the process, I will be very grateful. Then I can get to work on the Construction Set. :)

Since my mod goals are of my own universe lore and world, it is not compatible with TES IV: Oblivion's universal lore and world. That is why I want to make a Total Conversion mod.

Edited by bradleybrand
Added video of the bug.
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