Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

[REQz] Combining two Oblivion interior meshes


Section_31
 Share

Recommended Posts

Greetings,

I currently attempt to combine two Bruma interior meshes with Blender, namely BrumaHouseMiddle01Int.nif and BrumaHouseLowerInnInt.nif into one new interior building, but stumble upon obstacles; mainly creating an efficient and optimized faces with correct UV on the new interior. I already have the .blend file with roughly 75% overall object layout completed, however it has no correct collision and unmatched UV and textures. If you're interested, would you like to perform the completion of the model? Here is the current state of the model:

28mio14.jpg

Section 31

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...