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Stopping sound started with PlaySound3D


Section_31
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Greetings, I hope someone here can assist me with these problems. :lmao:

1. Is there any method to stop sound started with PlaySound3D on an NPC? I've tried simple blank message method as mentioned in CS discussion page

message " "

message " "
but to no avail, as the sound continue to play. The goal is to stop the sound whenever that particular NPC engaged in combat. I've also tried code like this:
Begin OnStartCombat


PlaySound3D "NPCHumanGaspMale"

message " "

message " "

But it is also fruitless. Any thoughts?

2. What is the purpose of "Create Local Maps" function? As I understand it create .dds file of certain worldspace cell within the Data/Textures folder. But what are their real use?

Edited by Section_31
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Ummm,dunno but I found this...The file-type isn't restricted to MP3. Any format that may be played by Windows Media Player can also be played by Oblivion (e.g .MID files). However, when an attempt is made to play a playlist file (.m3u, .pls, etc.) any existing music stops and nothing plays.

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