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Super shiny skin texture!....sometimes?


Yevic
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Well, I'm trying to make my own body variant, with a new texture.

The problem is, when I'm in the inventory screen, or in an exterior cell it's really, really shiny!

It looks allright in the testinghall though, I think it has to do with the lighting?

I really don't know much of anything about texturing, so if I don't understand what you're trying to tell me I apologize! :cookie4u:

And thanks to anyone who can help me out, I appreciate it :D

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It might be something with normal map. If all those purple/blue/similar colours are very solid, then you must make them more transparent in order to decrease the amount of shining. With texture being almost completely transparent, it will have very hardly noticeable shining or none. With solid colours, object will be very shiny. The more solid/transparent normal map is, the more/less shining you'll see on the object.

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:rofl: Yup that's right. Sounds like the alpha channel on your normal map (texture_n) is too bright, try setting it darker and it should fix the problem. As Zu said if your image editing application of choice doesn't let you directly edit the alpha channel, setting it to say half transparent should give you a (128, 128, 128) grey in your alpha channel.

WT

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