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Starting Quest / Script Help :S


DanielJ97
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That information is contained in the oblivion.ini I think. look for the variables

SStartingCelly=

SStartingCellx=

SStartingWorld=

I would guess they are global variables as well.

What would I have to do to make my own starting point though?

Look at the cell, 'ImperialDungeon1' or something like that.

Been there. No help still :S

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Look in the cell I told you. See those XMarkerHeading objects, one of them has the reference name 'CGPlayerStartMarker'.

On the toolbar, >Edit >Find text and search for that. Its used in the quest 'CharacterGen'. Pull that quest up.

Look through the Quest Stages until you see that text used in the Result script box.

You find it in 'Index 5', at the bottom of the result script:

; in chargen
setinchargen 1
; set quest delay
set charactergen.fQuestDelayTime to .001
set MQ01.fQuestDelayTime to .1
; disable map markers
;ChorrolMasterMapMarker.disable
startquest MQ01
set MQ01.timer to 0
set MQ01.stage to 5
; Emperor, Blades ignore friend hits in combat
UrielSeptimRef.SetIgnoreFriendlyHits 1
RenoteRef.SetIgnoreFriendlyHits 1
GlenroyRef.SetIgnoreFriendlyHits 1
BaurusRef.SetIgnoreFriendlyHits 1
player.moveto CGPlayerStartMarker[/code]

That is where the player is moved when everything else is done.

But you must remember, the initial quest settings have been set, so you would probably have to change all of that too.

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Look in the cell I told you. See those XMarkerHeading objects, one of them has the reference name 'CGPlayerStartMarker'.

On the toolbar, >Edit >Find text and search for that. Its used in the quest 'CharacterGen'. Pull that quest up.

Look through the Quest Stages until you see that text used in the Result script box.

You find it in 'Index 5', at the bottom of the result script:

; in chargen

setinchargen 1

; set quest delay

set charactergen.fQuestDelayTime to .001

set MQ01.fQuestDelayTime to .1

; disable map markers

;ChorrolMasterMapMarker.disable

startquest MQ01

set MQ01.timer to 0

set MQ01.stage to 5

; Emperor, Blades ignore friend hits in combat

UrielSeptimRef.SetIgnoreFriendlyHits 1

RenoteRef.SetIgnoreFriendlyHits 1

GlenroyRef.SetIgnoreFriendlyHits 1

BaurusRef.SetIgnoreFriendlyHits 1

player.moveto CGPlayerStartMarker

That is where the player is moved when everything else is done.

But you must remember, the initial quest settings have been set, so you would probably have to change all of that too.

Thank you so much! (: That was a great help. :lol:

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