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Using Streamed music in my mod using BMS


Mysterious Mr. Bear
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Ok, so I basicly said hi here ages ago then dissapeared into the night... but I've been working on something the whole time. It's a fairly big project, and I'm hoping soon to release a "Playable Demo" of sorts soon too attract attention and prove to myself I can actually do this....

What I want to do for part of this is have a scene where the player must sneak/fight his way through a rather scary but small area. The whole of the time he is doing this I want to play a single music track, with the idea that the player reaches the end of the cell shortly after the climax of the track. However, I would like to make it so that it is not broken by combat either.

Is this possible with Better Music System? I know you can have CELL specific tracks, which technically could be used for this particular purpose... however throughout my mod I want to use specific music for specific moments (Creating music is something I have done far longer than modding, and something that I figure would give my mod some originality :D) and I would like the cells to have normal music playing the rest of the time.

I figured I could do this by modifying the script found here and just add a "getstage == whatever" line... but frankly, I have NO idea what half of this script is on about and wouldn't know where to put it!!! :P

Also, for the "not interupted by combat" thing, is anyone aware enough of BMS to know how to do this just for a specific scene? I know it has the funcionality to disable all combat music but can I adapt it to just this one queststage? If this is impossible, I can always make the cell have no combat, and just rely on other things to create tension :)

Thank you for reading through all this, if anyone can help me with any aspect of this it would be brilliant! :D

Mysterious Mr. Bear

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