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On making clothes / armour


Hanaisse
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I've decided to take the plunge, and try my hand at clothing and/or armour. (I'm starting off basic, just modifying not creating anything from scratch, and using vanilla stuff)

Following the CS Wiki tutorial on creating a cuirass, I pulled all the vanilla body parts and vanilla skeleton out of the bsa (yeah, I use body mods so I had to). I've imported them into blender to get my starting point. So far so good. I then imported the female upper class 03 shirt, and what's this? It's clipping already? :huh:

Has anyone else come across this with all vanilla stuff? Should I ignore it or fix it? We know, obviously, the shirt doesn't actually clip in game, at least I've never seen it.

(Note to staff: Please don't close this thread if/when the question is answered. I'm pretty sure I'll have more questions as I go through the tutorial and will use this as a catch-all.)

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(Note to staff: Please don't close this thread if/when the question is answered. I'm pretty sure I'll have more questions as I go through the tutorial and will use this as a catch-all.)

No worries, we don't close threads for that reason alone there have to be other factors (ie OP Request, cross posting, etc) ;)

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Just to five an input here, since I've dabbled with Bethesda human mesh some time now:

1) The mesh is divided as the UV is. This was probably done to reduce the UV time, without sacrificing anything.

2) The hand is divided by half

3) The whole arm is divided where the UV is lined as well.

4) some parts got random clipping and odd geometry.

There is no clipping in-game since, well, the verts are aligned on each other perfectly. But you will soon notice problems when making complex shapes, and you find out half the mesh is broken up.

This was purely done for speed on the UV. Fixing it would be best, yes.

Cheers,

Matth

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