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Havoked to un-havoked - an issue


Citrus
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I wanted to make a simple thing that ended up in quite a mess. Well, it wasn't very big but it did get me puzzled.

I wanted to make some statics out of some weapons (two, in fact - an iron dagger and an iron war axe) and I followed the usual method: extract the NIFs, open them on Nifskope, change the Motion System and Quality Type under bhkCollisionObject, maybe change the Layer and Layer Copy to OL_Static, save with a different name, add the bastard to the CS and bam, you got yourself an immovable object. Thing is, I did just this and it worked for the dagger but not for the axe; I had tried doing the same for iron arrows and it worked as well but when I tried doing it for steel arrows, it didn't (I ended up discarding these because you can't attach scripts to arrows, at least not the way I want to).

To be exact, the axe had the same things changed as the dagger but once I activated havok, it fell. Maybe I'm missing something but given the fact it worked before, I'm intrigued. if someone can shed some light on this, I'd be grateful.

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there are quite alot of misc settings in those collision branches. For that reason when I turn things from clutter (or this case weapon) to static I import in and out of blender to make sure all the settings and flags are set right.

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there are quite alot of misc settings in those collision branches. For that reason when I turn things from clutter (or this case weapon) to static I import in and out of blender to make sure all the settings and flags are set right.

I go one step further and remake the entire collision, making it simple so it doesnt affect fps much.

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Hmm...that's odd. That method has never failed me. Then again, I've never tested a newly created static of this type in the CS before. Does the "static" axe behave like a normal one in game, too?

I didn't test it in-game; I can only speculate it would because it was being used as a weapon. Or it would just straight CTD.

As for the others (Meo and DaMage), is there any way of changing things in Nifskope or to solve this I really need Blender? I'm asking because I know nothing about Blender.

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