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Simple animation in blender


donnato
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Ok so i imported the only Daedric heart object I could find which is a clutter item, into blender with the intention of making it beat. It of course has collision and will need it when I`m done. My question is...while I`m scaling up and down adding the keyframes...should I just have both items (heart mresh and collision) selected all through the process? Or should I just move the collision to another layer...do my animating...then just add it back before export.

Another question just ocurred to me...texture first? Or animate-export and assign texture later in nifskope..?

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Thanks this is good to know. However after trying it I`m not really happy with the results of simply altering the entire mesh repeatedly..looks silly actually. What I`m doing now is placing an armature or two inside and behind the areas I want to move, and rigging them to those vert groups. This works pretty cool and I just now have to get the placements and (more difficult) the timings dialed in. Then I will have a heart where just the "chamber" sections will "beat". Never done this before so it`s taking me quite a bit of trial and error to find the proper settings and such. If I get a working model I`ll try to get a quick vid and post a link here.

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  • 2 weeks later...

Thank you Wind, I have seen that one and have it saved so I can refer back to it. I tried early on to make a simple armature woth a bone at each end to modify two corresponding areas of the same mesh. I`m having trouble assigning vert groups to each bone and have them pose independantly of one another each affecting only the group assigned to it. If this were a model with appendages such as arms and/or legs it would be much easier methinks...:D

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